A lot of games have wind effects, with moving vegetation, particles and fabrics for example.
Whether or not it appears in a game will usually be dictated by budget: both hardware budget (usually dictated by the current console generation) and budget for content creation.
A scene like this probably leaves it out because they felt like they could use that budget better elsewhere. There are a ton of characters walking around this scene, and also a ton of geometric detail and texture detail. I am guessing the directors for this scene felt that was more important to allocate budget to, for wow factor in those areas, rather than subtle wind effects which would probably go unnoticed in a game where you spend very little time stopping to appreciate the trees and flowers.
edit: I have to take that back: actually if you look at the full resolution video it's clear they included subtle wind effects, as well as details like falling leaves
I did notice the falling leaves which I thought was a nice touch. I didn’t notice any wind but I did watch the video on a iPhone screen so it’s possible that the wind effects are so subtle as to not be noticeable at small screen sizes.
Whether or not it appears in a game will usually be dictated by budget: both hardware budget (usually dictated by the current console generation) and budget for content creation.
A scene like this probably leaves it out because they felt like they could use that budget better elsewhere. There are a ton of characters walking around this scene, and also a ton of geometric detail and texture detail. I am guessing the directors for this scene felt that was more important to allocate budget to, for wow factor in those areas, rather than subtle wind effects which would probably go unnoticed in a game where you spend very little time stopping to appreciate the trees and flowers.
edit: I have to take that back: actually if you look at the full resolution video it's clear they included subtle wind effects, as well as details like falling leaves