A bunch of old people deriding VR while kids love it? Probably safe to ignore the old people at this point (yes, you, 30 year olds).
I ask every kid that comes over to baby sit for me the same thing:
1. What do kinda think of VR and do you want to try this headset?
2. What do kids think of cryptocurrencies and NFTs?
I don’t have a lot of data points, but VR excites kids, they know what NFTs are, and they are ambivalent about cryptocurrency.
VR has excited kids for the last, what, 60 years? The reason adults are jaded by it is not because adults are lame but because VR continues to be lame despite all the decades-long optimism around it.
For me it's less about "sucking" or not, and more about understanding the limitations of what could be delivered even if it didn't suck. You could take every drawback of current VR and solve it and it'd still be additive, not revolutionary, because of essentially inherent limitations. Unless someone is proposing a holodeck, and even then I'm not convinced it replaces much of what we already have because there'll always be a basic efficiency to existing pre-VR control paradigms.
I own a htc vive original which I don’t really use anymore. And I think the idea is still solid, it’s just the current products are too cumbersome, expensive, and limited.
I really enjoyed Pavlov VR. A Vr shooter sort of like counterstrike combined with Garry’s mod. But I was not able to be even semi competitive with how blurry the screen is and how jittery the hand tracking is.
I could shell out thousands for the valve index if it’s even in stock, but I’m just waiting for someone to release something that doesn’t have a bunch of cables, lighthouses, etc. and doesn’t come with Facebook lockin
Same. I bought a Vive, set it up, had a lot of fun, but then I moved and I'm just not motivated enough to set it up again.
The cables are really the killer for me. I can deal with the lighthouses, but my PC is in my office and the nearest space large enough to play in is ~30 ft away. I don't really want to have a whole bundle of cables just running through the hallway, or dealing with coiling 30 ft of cable every time I want to play.
The kids of today were implicitly groomed for virtual reality by way of 1.5+ years of Zoom-based educations, where they were already communicating as talking torsos displayed on a screen.
This is the same generation who is also being subconsciously prepared for greater state-sanctioned surveillance by way of their parents affixing AirTags to themselves and their belongings.
It’s not about what you catch in the wash…but what you catch in the rinse.
I ask every kid that comes over to baby sit for me the same thing: 1. What do kinda think of VR and do you want to try this headset? 2. What do kids think of cryptocurrencies and NFTs?
I don’t have a lot of data points, but VR excites kids, they know what NFTs are, and they are ambivalent about cryptocurrency.