Right, so services interested in reducing costs are switching to a lower quality (and not just due to the double conversion) animation format, so you should too?
Let's remember a couple of pros for animated GIFs: lossless (other than the palette if you downconvert), reasonably small and supported everywhere.
If you've got enough of them in your app to hurt memory or CPU use, you've got a different problem that's not going to be much better with lossy videos (eg. think Linux browser support for hw accelerated video playback).
Let's remember a couple of pros for animated GIFs: lossless (other than the palette if you downconvert), reasonably small and supported everywhere.
If you've got enough of them in your app to hurt memory or CPU use, you've got a different problem that's not going to be much better with lossy videos (eg. think Linux browser support for hw accelerated video playback).