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That's Steam's secret right there, yeah? Use DRM to make the product more convenient, and pirates will pay you for the privilege.


DRM by itself offers no benefit and significant down sides to end users. It's a bitter pill to swallow on its own. Most game makers slap DRM on a game and call it a day, then wonder why users complain. Valve adds enough sugar to their DRM to make it woorthwhile overall. To offset the downsides of DRM you get the benefit of super easy digital distribution, "cloud" storage of game saves and settings, easy installation on multiple computers, etc.


Right, and even if the user does not play it the instant it gets decrypted, the user still benefits by having preloaded days in advance (especially with huge games > 10GB, i.e. BF3). So when the user finally finds time to play a preordered game, it's already sitting in the Steam library, ready to be played.


I think this is one of the things that good DRM can provide the end-user that has been largely ignored by everyone. I mostly blame the industry for ignoring the possibilities, but they're exciting. You could "loan" games to people without physical contact, you can securely transfer ownership of the digital item, you can play your games from anywhere, etc. There's a lot of potential in having strong digital copy protection that protects the rights of all parties.


Well... you can do all these things when there's no DRM at all. It's like counting up all the things you can do in a new modern prison, but it's still a prison.


I'm skeptical that rental business models can work without DRM; the temptation is just too great.


I can see where you're coming from, but in my view the general consumer won't put in the effort to exploit your model if you make it appealing enough. I've known people that rented from blockbuster|netflix and just made rips of the VHS|DVDs for their own collection, but it sure wasn't those pirates that destroyed (or is destroying) their business. GOG sells DRM free games and nothing stops me from giving it away to all my friends, but I still end up paying for a new "copy" when I gift one away.


It doesn't need to though, the key thing with the rental business model is it needs to be easy and convenient enough. It's clear that it's a rental in the name, but people will get pissed off if it's not easy to get the content and outlandishly priced, and just go back to BT.


You can do that sometimes...as long as your key isn't bound to a user account (Battle.net), and as long as you have the patience to get it working (mail the cds, give them your steam account password, find them a crack, etc). Some of those restrictions are reasonable and some aren't.

My point is that good DRM can protect rights of both parties , but never does. Instead, if often restricts the consumer's rights in favor of the publisher. Steam comes closest to balancing interests, but falls short as well.




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