TLDR: Try a game of Bloco against friends or a few bots to get an idea. You can find the extra-simple rules at the top (book icon).
_Background_
As you'll guess this is a project that was born out of the pandemic, when my friends and
I discovered online board games. The existing platforms are good but they often have a
poor UX and are rarely mobile friendly. On top of that, coding games for those platforms
often imply older technologies - I wanted to code games in React.
_Features_
* Simple UX: create a match, share a link with your friends - that's it. No download, no need to log in, no convoluted steps.
* Mobile friendly (mostly mobile-first!).
* 5 games so far, inspired from or similar to these old classics: Pictionary, Blokus, Perudo, Can't Stop, Minesweeper (Note that I'm not affiliated with any of these).
* Some games supports bots (look for the small robot icon).
* Basic stats.
* In-match chat.
* Free, no ads.
_Implementation details_
* Everything is in Javascript (Typescript actually!) and React
* Postgresql database
* The games use a common framework that does most of the heavy lifting. Implementing new games is very straightforward.
_Background_
As you'll guess this is a project that was born out of the pandemic, when my friends and I discovered online board games. The existing platforms are good but they often have a poor UX and are rarely mobile friendly. On top of that, coding games for those platforms often imply older technologies - I wanted to code games in React.
_Features_
* Simple UX: create a match, share a link with your friends - that's it. No download, no need to log in, no convoluted steps.
* Mobile friendly (mostly mobile-first!).
* 5 games so far, inspired from or similar to these old classics: Pictionary, Blokus, Perudo, Can't Stop, Minesweeper (Note that I'm not affiliated with any of these).
* Some games supports bots (look for the small robot icon).
* Basic stats.
* In-match chat.
* Free, no ads.
_Implementation details_
* Everything is in Javascript (Typescript actually!) and React
* Postgresql database
* The games use a common framework that does most of the heavy lifting. Implementing new games is very straightforward.
* Not open-source yet but it's in the plans!