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Probably, many programmers played videogames when they were little, so there's always an underlying dream of creating one.

I dabbled in games development, but I've met the same problem; videogames development is actually much more than programming (the engine), and the creative part, which is the primary one, may not appeal people who are technically-minded.

This phenomenon is very visible in Rust; there are several game engines, but very few production quality games. The most famous game engine, Bevy, is very popular, but after approximately two years of development is still an alpha (and a very changing one); contrast this with Fyrox, which is much more stable, but is considerably less popular (essentially, unused).



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