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I think nobody cares about those. Levels with enemies tend not to be that hard at any point in the game. Surprise enemy ambushes are funny. Dying can be fun. Nobody ever feels like they hit a wall on the levels.

It’s the bosses that frustrate people. They break a lot of norms and falsely make people think it’s a stats problem.

My issue with dark souls is that it encourages high variance play styles if you’re not good. Biggest weapon, dodge around and hit the boss in just a few spurts. Allows you to succeed if you suck but does nothing to really improve your skills given enough tries.

Sekiro was much better. It forced you to get competent to succeed. Many bosses were serious inflection points in difficulty and you just felt so much cooler when you nailed it.



Most of bosses can be almost trivialised through coop summoning, at least.




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