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After I finished my comment, a thought occurred to me that I wanted to share. One big difference between fabrication and (most) software projects is scope creep. We manage scope quite fiercely, and the weapon we wield is the change order. We are in the fortunate contractual position of being able to charge our customers when they change/add scope.

One of the biggest challenges I've seen (as someone outside the industry, but familiar with it) in software development is feature/scope creep. That seems to really hobble a lot of projects. Star Citizen comes immediately to mind as an outlying, but illustrative example.

We don't really have a lot of feature/scope creep in most of our projects. We do, however, have shared resources between simultaneous projects, which poses a similar challenge.



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