1) you still need to install and maintain it and there are many trends even professionally that want to avoid that
2) just cause you could get it many may not want it. I could easily see people settle for a nice M1 MBA or M1 iMac and just stream the games if their internet is fine. Heck, wouldn't it be nicer to play some PC games in the living room like you can do with SteamLink?
3) another comment brings a big point that this unlocks a new "type" of game which can be designed in ways that take advantage of more than a single computer's power to do games with massively shared state that couldn't be reliably done before.
I think to counter my own points: 1) I certainly have a beefy desktop anyways 2) streaming graphics are not even close to local graphics (a huge point) 3) there is absolutely zero way they're gonna steam VR games from a DC to an average residential home within 5 years IMHO.
I think the new macbooks are more a proof that cloud streaming won't be needed. Apple is putting unreal amounts of speed in low power devices. If the M9 Macbook could produce graphics better than the gaming PCs of today, would anyone bother cloud streaming when the built in processing produces a result which is good enough. I'm not sure maintenance really plays much of a part, there is essentially no maintenance of local games since the clients take care of managing it all for you.
Massive shared state might be something which is useful. I have spent some time thinking about it and the only use case I can think of is highly detailed physics simulations with destructible environments in multi player games where synchronization becomes a nightmare traditionally since minor differences cascade in to major changes in the simulation.
But destructible environments and complex physics are a trend which came and went. Even in single player games where its easy, they take too much effort to develop and are simply a gimmick to players which adds only a small amount of value. Everything else seems easier to just pass messages around to synchronize state.
1) you still need to install and maintain it and there are many trends even professionally that want to avoid that
2) just cause you could get it many may not want it. I could easily see people settle for a nice M1 MBA or M1 iMac and just stream the games if their internet is fine. Heck, wouldn't it be nicer to play some PC games in the living room like you can do with SteamLink?
3) another comment brings a big point that this unlocks a new "type" of game which can be designed in ways that take advantage of more than a single computer's power to do games with massively shared state that couldn't be reliably done before.
I think to counter my own points: 1) I certainly have a beefy desktop anyways 2) streaming graphics are not even close to local graphics (a huge point) 3) there is absolutely zero way they're gonna steam VR games from a DC to an average residential home within 5 years IMHO.