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I'm interested in how this is going to compare with WebGL.


It's a WebGL framework; same as Unreal or idTech is an OpenGL framework.


Technically they are framework agnostic. The Xbox 360 runs on a DirectX variant and the PS3 uses an OpenGL ES variant, so in each of the engines there needs to be an abstraction layer.


AAA games on PS3 don't usually make use of OpenGL ES, direct manipulation of the graphics hardware is where it's at (same with the Wii).


It is built on WebGL.




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