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> According to IDC, the AR/VR market is expected to grow to nearly $140 billion by the end of 2024.

That number seems wildly exaggerated... unless I'm missing something?



>That number seems wildly exaggerated... unless I'm missing something?

Both Apple and Facebook are wildly understood to be launching AR glasses with serious marketing pushes in 2022.

100 million units sold between the two of them over 2.5 years at an average price around the price of an iPhone (so $1000) plus some app sales adds up to $140BN. I guess. I agree that even there it seems high.


Yeah, seems way too high.

I recently got an Oculus Quest 2 and was immediately stunned by the dearth of content that exists on the platform.

AR/VR is a hard sell, still; besides the initial experience - and as a dev in the AR/VR industry I'm honestly waiting for when we can get rid of the screen door effect in VR and better solutions to the lighting problem in AR.


dearth of content? What are you looking for that's not there?

The Quest 2 also doesn't have a noticeable screen door effect since it uses an LCD screen. The trade off is black is washed out. imo the screen door effect is only noticeable on older VR HMDs that use OLED like the first Quest.

Are you sure that you have a Quest 2 headset?


If you’re interested in what’s possible atm, check out the Varjo XR-3. No screen door effect.




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