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It's interesting to think about this: a simple and ordered space is the most seductive platform to start messing with.

When something is complex and chaotic enough, we start losing the drive to make it even more complex, as it takes too much effort and it's too painful to do. But when a system is simple enough... you have ideas, you think them possible, you feel the opportunity, you want to experiment and explore and create; and it's hard to resist. Therefore, software systems (and many others, maybe we could spend a few thousand pages discussing this for societies as a whole) develop a tendency towards complexity. You could describe programmers as data manipulators or complexity managers. Don't make your first job harder, don't make your second one impossible.



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