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> In similar iOS style, screens should be rotatable and shift their content accordingly.

I have a 24" rotatable screen.

1. The amount of cabling hooked to the screen makes it a pain. The size also makes it unwieldy, and if your desk is anything worse than spotless you'll likely have to move a lot of crap around before you can rotate the screen without shoving stuff around and on the floor

2. A 24+" 16/10 (let alone 16/9) screen is very wide, putting it in portrait means you have your nose in the middle of the screen when the screen touches the desk, it requires significant (and uncomfortable) neck movements in the vertical plane

i do use smaller screens in portrait mode as "side windows" to the main one, but I would not work with a big widescreen in portrait.

And even more so for coding: widescreens let me keep IDE crud (content panes) on the sides out of the main content, and when using a text editor (Emacs) it allows me to view multiple files side by side (or — with follow-mode — multiple sections of the same file).



In portrait mode, I tend to center whatever I'm looking at, but having a wide vertical aperture still makes it a lot easier to navigate a large document. Though it's annoying when I'm reading the bottom of the document and can't center it.




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