Yup. 100ms may be working as "instantaneous" in isolation. If you start chaining interactions, it absolutely isn't.
Once per 100ms means 10 times per second. A game running at 10FPS would be considered unplayable, not just because of choppy rendering, but also because of input lag.
Once per 100ms means 10 times per second. A game running at 10FPS would be considered unplayable, not just because of choppy rendering, but also because of input lag.