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When a game is "evolving" in the sense that the rules (or some element of the game which in effect alters the rules, such as player classes or unit compositions and their statistics) are changed periodically, the meta can influence that, mostly in an unfortunate way.

If the general perception is that Bears are too powerful while Geese aren't powerful enough, developers may subsequently alter the game to reduce the power of a Bear's attack, or allow Geese to fly further. These are often called "balance tweaks" but it's almost unavoidable that they'll focus on the meta, rather than addressing a proven flaw in the game itself because most of these games aren't subject to any theoretical underpinning. As a result the meta may change even as the game itself is being changed as a result of influence from the meta. If you announce on Tuesday that from next weekend the overpowered Bear gets reduced damage, and then on Wednesday a renowned player demonstrates that (with the existing damage) Bears are easily overcome by a previously unseen strategy using Geese, the developers look foolish. Cue outcry when the damage reduction takes effect on schedule while at the same time players who favour Bears are now being swarmed by Goose players who've learned the new strategy.

If they stop balance patching the game obviously there's a risk that a degenerate strategy is discovered. Perhaps Bears are in fact just so good that Geese always lose against equally skilled players, and people lose interest in the game. But it's also possible that the meta continues to evolve, Bears dominate Geese, then with a new style of play Geese are destroying Bears, and later the Bears are back on top, even though the rules never changed. This is the case with Chess for example, styles wax and wave in popularity as top players show off one way or another way to play the game and win.

StarCraft: Brood War (by now a very old game) is still played competitively although its meta doesn't evolve as quickly as it did twenty years ago.



> If the general perception is that Bears are too powerful while Geese aren't powerful enough, developers may subsequently alter the game to reduce the power of a Bear's attack, or allow Geese to fly further. These are often called "balance tweaks" but it's almost unavoidable that they'll focus on the meta, rather than addressing a proven flaw in the game itself because most of these games aren't subject to any theoretical underpinning.

This is easily solved with data analysis of actual games.

The only problem is if there are strategies and play styles that weren’t discovered by players.


This only happens for games that are popular online (or for games that are just wildly popular, like Chess.)




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