> I'm sure you can still develop in VSCode with third-party plugins.
The Arduino IDE 2.0 uses the ArduinoCLI as backend and they comunicate through a gRPC API, most functionalities are implemented only in the latter. It's technically feasible to create a VSCode plugin. :)
> (To be honest though, I would have been happy enough if they built it in Emacs, even if similar objections apply.)
Never used Emacs but I think it should be doable to integrate the ArduinoCLI as a plugin, if you want to take a try at it I suggest you read the docs. The gRPC is still not 100% stable though, I made a big refactoring in the initialization steps recently that still needs to be merged.
The Arduino IDE 2.0 uses the ArduinoCLI as backend and they comunicate through a gRPC API, most functionalities are implemented only in the latter. It's technically feasible to create a VSCode plugin. :)
> (To be honest though, I would have been happy enough if they built it in Emacs, even if similar objections apply.)
Never used Emacs but I think it should be doable to integrate the ArduinoCLI as a plugin, if you want to take a try at it I suggest you read the docs. The gRPC is still not 100% stable though, I made a big refactoring in the initialization steps recently that still needs to be merged.
https://arduino.github.io/arduino-cli/latest/