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This is plausibly written, but the author has piled buzzwords on commonplace platitudes, and hasn't bothered to familiarise themselves with the literature on Computational Creativity. (Namechecks: Margaret Boden, Anna Jordanous, Geraint Wiggins, and others.)

The Association for Computational Creativity is holding its 12th annual conference this year, and this reads as if the author has never heard of them.

I almost LOLd when I read that "no tool exemplifies moldability better than music digital audio workstations." DAWs are the antithesis of moldability. They force you to think of audio in the same way that a 70s/80s studio engineer thought of audio, but with time-saving virtualisation and automation. They're almost entirely closed to any context-aware semantic editing or creation.

So... superficially researched, and not an inspiring piece.



It looks like the final project from an industry-oriented masters program. So, yeah, it's not going to be real research, it's going to be whatever a time-strapped, semi-interested person can scrape together to jump through yet another career hoop.


I thought that surely some mention of end user programming would have been warranted. https://en.wikipedia.org/wiki/End-user_development




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