But this is life, and there's not really a difference between "arbitrary rule system designed for a game" and "arbitrary rule system designed for 5-star reviews". They're both just "arbitrary rules", and some people are going to Play to Win. So what are you going to do about them?
I think you and the parent comment are both missing the point of the example with the videogame (not in the least part, because the analogy was not really applicable at all).
Having that "arbitrary" throw mechanic in the game was done intentionally to make the game more balanced and enjoyable for the customer. The only people complaining about it are very very early beginners, who don't realize that removing that mechanic would completely break the game balance and make it unplayable. It is an advertised feature, not a bug, in this specific scenario.
I don't think that we can say the same about paid reviews on Amazon. It isn't a rule (i.e., Amazon doesn't require every seller to offer gift cards in exchange for 5-star reviews), and it doesn't exist to increase the value that Amazon marketplace provides to their customers, it does the opposite.
P.S. I actually agree with what you said completely. It just that the comment that brought up the videogame analogy didn't realize how completely different the situation there was, so it ended up derailing the further chain of arguments.
If you have two actors within a system that are at odds, using the term "purpose" to refer to the system is either mostly incoherent, or (in most cases) trying to import the connotation of "purpose" into a conversation.
A charitable view would be that Amazon is trying to create a system that rewards fair sellers and provides unbiased reviews to consumers, while unscrupulous actors attempt to defeat that by engaging in new forms of grift. If the unscrupulous actors are 10% less effective because of Amazon's efforts, does that mean the "purpose" of the system has shifted 10% away from honest dealing? If Amazon all but eliminates dishonesty, does that mean the "purpose" of the system is to have an ever present, tiny baseline of fraud? At that point, better to use a different word.
It's because of strategic equivocation between the "actor" being implied in the "purpose." The implication is that Amazon creates the system and this is their purpose, but the cybernetician's definition of purpose is more like "the role this system plays in the overall society in light of all the infinite restrictions on everyone's behavior."
> A charitable view would be that Amazon is trying to create a system that rewards fair sellers and provides unbiased reviews to consumers, while unscrupulous actors attempt to defeat that by engaging in new forms of grift.
I would agree with that until something like this happens, where Amazon prevents people from letting other people know that the reviews are paid.
> If the unscrupulous actors are 10% less effective because of Amazon's efforts, does that mean the "purpose" of the system has shifted 10% away from honest dealing? If Amazon all but eliminates dishonesty, does that mean the "purpose" of the system is to have an ever present, tiny baseline of fraud? At that point, better to use a different word.
I'll think on your point. I'm not sure how to quantify purposefulness.
> It's because of strategic equivocation between the "actor" being implied in the "purpose." The implication is that Amazon creates the system and this is their purpose, but the cybernetician's definition of purpose is more like "the role this system plays in the overall society in light of all the infinite restrictions on everyone's behavior."
Point taken.
> If you have two actors within a system that are at odds, using the term "purpose" to refer to the system is either mostly incoherent, or (in most cases) trying to import the connotation of "purpose" into a conversation.
I think that one can still imagine that the point of a competitive endeavor is separate from the purpose of the competitors involved in the system.
Since most of the players are going to be early beginners, it is a problem.
It's very hard to balance a game to be fun both for most players and for the e-sports players.
Note also that the "average" player, the one that is average in the sense of being randomly picked among the players playing at any specific time, is likely to spend a lot of time in the game, and therefore is also likely to be exceptionally good - for instance the "most played" games have a median gameplay time of only ~30 hours!
I think we're mostly in agreement. The only thing I disagree with is that, based on the article, we are de facto in a system where paying $20 for a 5 star review is one of the rules. I base this on the fact that it's happening.