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Well, technically this Xcode doesn't come just with gcc, it has the iOS SDK too. For example, on my machine I see this:

du -h -d 1 /Developer/Platforms/ 10M /Developer/Platforms//MacOSX.platform 4.4G /Developer/Platforms//iPhoneOS.platform 4.2G /Developer/Platforms//iPhoneSimulator.platform 8.5G /Developer/Platforms/

Of the 10GB the /Developer folder takes, about 8GB are the iOS stuff.

It seems normal they would bundle these since if you are downloading XCode, pretty sure you are doing Objective-C for iOS.

4GB is a big download and it does take space and it does take a while to install. But frankly, most people should be able to manage this quite nicely (and maybe even find a way to take back some of that space).

If anything, the whole thing deserves a tweet not a huge blog post.



You are missing the point, the only way to get gcc on your mac is to install some version of Xcode.


I see I keep getting downvoted but I'll bite: why should Apple distribute GCC in some other way?

The subset of people that need GCC on OSX but can't handle the whole XCode is probably pretty small.

Why not try Fink (http://pdb.finkproject.org/pdb/package.php/gcc45 ) instead of expecting Apple to provide that?




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