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Error in the article: 32x32bit multiply (i.e. 2^64 bits) is not a "heat death of the universe" thing.

It's a lot, yes. Not practical for these purposes. But there's a reason we don't use 64bit encryption.

64bit encryption is easily brute forced.

If you want to keep it in a table, sure that's 18 exabytes (multiplied by element size in bytes), but that's before compression. I imagine multiply output compresses very well. And that's a lot of RAM. But not anywhere near "heat death of the universe" amounts.

I bet FAANG easily have that much RAM. Each of them.



Performing those 2^64 operations on the original SNES hardware as would be required to profile its unknown behavior, on the other hand...


Ah, yeah I see now.




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