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Nice username =)

I think current gen controllers could work well enough here to be useful. The modules might have to be oversized, and you’d need to have a visual indicator that “this is the knob you’ll grab if you pinch now,” with good visual position feedback. But when I play Beat Saber, part of the fun is how my every slight twist is reflected exactly by a freaking lightsaber! The fine motor control is already present.

It’d take some getting used to, but still miles ahead of mouse/trackpad. The nice thing about VCV being open source is...someone can just build it, and it can be iterated upon as the haptics improve.



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