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Compared to games like Escape from Tarkov, PUBG doesn't even get close in the realism department.

But that is perhaps the authors point, because games like EFT are certainly not games for everyone, while PUBG can be fun to most people.

Most people:

- Don't want to keep track of magazines which they can swap and which you have to reload slowly bullet by bullet, they'd rather press reload and end up with a full magazine in their weapon again.

- Don't want to think about ammo types of which some will be utterly impractical in certain situations or about bullet penetration. They'd rather have 1 ammo type that fits in their gun that does 20 damage per hit.

- Don't want to deal with their character having a broken leg or arm, being dehydrated, hungry, bleeding, in pain, or suffering from some other medical condition after a firefight that requires attention and will impair their ability to see, aim, walk, etc. They'd rather "use medkit" and be done with it.

- Don't want to think about weapon/gear durability or taking their weapon apart/changing parts in a weapon they will likely lose on their next raid anyways.

All that stuff is something for people who enjoy more of a survival type gameplay. For everyone else systems like gear, health, reloading, ammo etc. are usually simplified to be fun.

On the other hand, systems you don't usually have to take away from without sacrificing fun are noise (step sounds, reloading sounds, moving in vegetation, moving slow, moving fast etc. etc.) and ballistics (bullet drop, ricochet, bullet penetration).



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