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>Playing Doom today needs to be approached like any other nostalgia trip

I see this a lot in regards to older games especially things like doom or goldeneye. I understand when it comes to graphics or some tedious gameplay features and controls but I find from an actual core gameplay standpoint, a lot of older games hold up a lot better than more modern games. I'd rather manage ammo, while searching obscure tunnels for secrets and keys shooting at blurry pixels than press 'space' for the next qte between beautiful 30 minute cutscenes after the umpteenth tutorial guided linear coridoor I receive the next shiny trophy for walking down where the only risk is having to restart 3 seconds earlier from the last auto save point with a possible bonus for failing too many times accompanied with a link to the ingame store where I can purchase ammo or armour for the price of a cup of coffee.



Sometimes I get conned into buying a game that’s a large series of cutscenes with poor gameplay elements, but there are actually a large number of really good games released every year, even today.

In the 90s there were a lot of crappy games too. I think there’s good games in every time period, and trying to pretend that the past has a monopoly on core gameplay is only remembering the best games of the past.


Don't get me wrong, I understand there were lots of crap games from back in the day and there's good games being made now, I was just saying that I don't think nostalgia glasses are necessary to enjoy quality games from the past because despite a rough appearance and obtuseness the core mechanics behind those good games are just as solid as they were then and a vast majority of high budget titles being made now tend fall on the side of shallow money vaccuums....not that those never used to exist, but the lack of effort in providing an engaging, challenging experience is pretty noticeable as a trend.




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