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> but it's not like you don't have options in this industry...

The games industry over the last decade has been experiencing an incredible amount of consolidation so options have been if anything narrowing, as more and more game development jobs rely on working for Big Corp Publishers.

Game development is a unique ecosystem of tech. Sure programmers can pivot to working at Facebook or whatever, but lets be honest that the work and technology used is wildly different, and there's friction to that change.

Also worth noting that there's more to coders in games. What about the artists, producers, qa and other workers?



> Also worth noting that there's more to coders in games. What about the artists, producers, qa and other workers?

Thank you for pointing this out. Even within the dev-team side of game production (leaving out legal, marketing, sales, operations etc) the coders are typically 1/3 or less of the team size. Programmers can pivot (with varying amounts of friction) in to other areas of tech. For the designers, testers, producers and artists there are fewer options to use their skills outside of games.




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