It was [setting] in the [location]. The [creature] [action], and [intent] said "
And here's some of the results of the first complete sentence for a few iterations of each prompt (the intention being the prompts can be generated at runtime)
---
It was night in the dark dungeon. The Orc came out of nowhere, and threateningly said "Who are you? Where are you coming from?"
It was night in the dark dungeon. The Orc came out of nowhere, and threateningly said "We are not going to allow the Dark Lord to rule this world. We are going to rule this world from the top. You should go back to the shadows, or you can just go to my dungeon."
It was night in the dark dungeon. The Orc came out of nowhere, and threateningly said "What are you doing?"
---
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "Good evening, we are ready for our banquet."
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "Hey! I've been waiting for you! This is the first time I've seen you."
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "Welcome, My Lady! I am here to serve you!"
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "I am Tui-Yuan. Come down and meet my parents."
---
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "I will tell you everything."
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "I have an idea" in a voice so high that all the other rats in the sewer turned pale
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "I am the rat."
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "You'll die soon".
---
It was humid in the abandoned brothel. The policeman barged in, and brusquely said "I'm a policeman".
It was humid in the abandoned brothel. The policeman barged in, and brusquely said "go to hell".
---
It was frigid in the abandoned space station. The xenomorph burst in, and acerbically said "It's warm on the other side."
It was frigid in the abandoned space station. The xenomorph burst in, and acerbically said "Hello" while it slowly closed in.
It was frigid in the abandoned space station. The xenomorph burst in, and acerbically said "I hate this cold."
---
I think there's a lot of merit to this idea hey. Some of the responses are left field but could be woven into the charm. I guess the algorithm is pretty processor intensive though - is it worth it for "flavour"? It could work for a low fidelity or text based game I think.
Edit: I think it would work better if the prompt is not displayed, you just see the bit following the quote.
It was [setting] in the [location]. The [creature] [action], and [intent] said "
And here's some of the results of the first complete sentence for a few iterations of each prompt (the intention being the prompts can be generated at runtime)
---
It was night in the dark dungeon. The Orc came out of nowhere, and threateningly said "Who are you? Where are you coming from?"
It was night in the dark dungeon. The Orc came out of nowhere, and threateningly said "We are not going to allow the Dark Lord to rule this world. We are going to rule this world from the top. You should go back to the shadows, or you can just go to my dungeon."
It was night in the dark dungeon. The Orc came out of nowhere, and threateningly said "What are you doing?"
---
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "Good evening, we are ready for our banquet."
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "Hey! I've been waiting for you! This is the first time I've seen you."
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "Welcome, My Lady! I am here to serve you!"
It was twilight in the enchanted forest. The white elf suddenly appeared, and invitingly said "I am Tui-Yuan. Come down and meet my parents."
---
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "I will tell you everything."
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "I have an idea" in a voice so high that all the other rats in the sewer turned pale
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "I am the rat."
It was damp in the filthy sewer. The mutated rat crept up, and cunningly said "You'll die soon".
---
It was humid in the abandoned brothel. The policeman barged in, and brusquely said "I'm a policeman".
It was humid in the abandoned brothel. The policeman barged in, and brusquely said "go to hell".
---
It was frigid in the abandoned space station. The xenomorph burst in, and acerbically said "It's warm on the other side."
It was frigid in the abandoned space station. The xenomorph burst in, and acerbically said "Hello" while it slowly closed in.
It was frigid in the abandoned space station. The xenomorph burst in, and acerbically said "I hate this cold."
---
I think there's a lot of merit to this idea hey. Some of the responses are left field but could be woven into the charm. I guess the algorithm is pretty processor intensive though - is it worth it for "flavour"? It could work for a low fidelity or text based game I think.
Edit: I think it would work better if the prompt is not displayed, you just see the bit following the quote.