- motion blur render times. (They patched Cycles to use Embree as its ray engine to solve this)
- memory consumption
- lack of UDIM
- clunky compositor
https://www.blendernation.com/2018/08/20/next-gen-blender-pr...
- motion blur render times. (They patched Cycles to use Embree as its ray engine to solve this)
- memory consumption
- lack of UDIM
- clunky compositor
https://www.blendernation.com/2018/08/20/next-gen-blender-pr...