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I launched my first Android app, Fanorona, a traditional board game from Madagascar. So far I've made four sales. At 99¢ each, minus Google's 30%, I've made $2.78. But it was fun. (I also listed it with Archos's AppsLib, but I don't expect to see any money there; they don't pay out until you hit $50.)

http://fanorona.thibault.org/android/



Getting a Lite version out will probably help you tremendously.


There's really nothing I can take out and still be Fanorona. (Well, maybe Undo, but that'd be insanely frustrating.) Maybe an ad-supported version.


If you have the chops to do multiplayer (either by turns or bluetooth/network-based), you can charge a premium for that.

Play the CPU for free, play your _friends_ for 99 cents.


That would be nice—and, yes, I can certainly do the network programming involved. The app is even built with an MVCish architecture that would let me just drop in the network player.




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