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You should only need a STUN or TURN server if you are attempting to connect to a machine that is behind a NAT. OpenTTD servers are usually on public IPs (similar to HTTP servers), so a STUN or TURN server should not be required.

The biggest issue is that WebRTC connections do not allow you to send raw data over TCP or UDP[1].

That being said, it shouldn't be too difficult to just create a WebSocket server that translates between the native network protocol and HTTP WebSockets[2].

  [1] https://developer.mozilla.org/en-US/docs/Web/API/RTCDataChannel
  [2] https://wiki.openttd.org/Network_Protocol


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