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> Below a certain age, tooling and practices knowledge is likely to be up-to-date.

There are exceptions. C++ game devs for instance often shun the STL for good reasons (compilation times, performance of debug build…), and then the junior fresh from college must unlearn most of what they believed about "modern" C++. They're up to date on the standard all right, they're just not up to date on the best practices of the field they're getting into.



Slightly OT, but hasn't this changed in recent years? I'm not in the industry, but I'd heard that things like EA_STL had gone out of fashion in favor of just using STL. If this is the case, are there any resources for what to be wary of in the STL?




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