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I can imagine an interesting control scheme employing the tilt detection and accelerometers. Do they incorporate those?


Some titles have. It doesn't work out as well as you might hope; those inputs aren't exactly precise, and tilting the screen can be a bit disorienting. The result is that level layouts have to be much simpler to maintain the same degree of challenge.


Thanks. I have played the new Super Mario Bros. on the Wii. They make use of shaking and tilting the controller, but very sparingly and buttons are the main means of control.

(It's a good game. I was expecting it would follow the trend of making games ever more casual. I was wrong. Mario Bros. Wii is hard.)




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