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Thanks for that little side-bar/rabbit-hole. Fascinating, as is the paper he based it on. I'm itching to get home and try this out - specifically, I'm interested on what the performance might be like.


performance: something that takes seconds now takes hours.

ah, here it is - branchless doom (in the validation/doom directory - https://github.com/xoreaxeaxeax/movfuscator/tree/master/vali... ):

> The mov-only DOOM renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience.




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