Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Interesting. My bandwidth use is on the high side, but I have certain advantages. For one thing, there will never be more than 70 units on the screen, and all of the locally simulated objects are deterministic. I'm also planning a replay/debugging system based on the mechanism.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: