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Is it, though? Sirlin's scrub is a strawperson player that will not adapt to any changes in the game, instead asking that the game itself is changed to suit them. Running cheats is the ultimate scrub move - you change your play experience asymmetrically to benefit yourself rather than practicing at the game as offered to get better.

There are a ton of interactions in games that are degenerate if performed at TAS level. These aren't areas looking for disruption; they're just impossible to perform with human inputs and they confer game advantages that are not surmountable by non-assisted players.

The speed running community segregates TAS content from played content specifically because of this. You will not beat the robot that can perform a 60 input 1 frame trick that gives you a .5 second time save.



>Is it, though? Sirlin's scrub is a strawperson player that will not adapt to any changes in the game, instead asking that the game itself is changed to suit them. Running cheats is the ultimate scrub move - you change your play experience asymmetrically to benefit yourself rather than practicing at the game as offered to get better.

That's a fair point; I agree. But the ancestors are debating a scenario with sanctioned mechanical aids. vkou classifies them as "cheats" above, but I humbly suggest that he used the term improperly, given the context.

Also, remember that we're talking about RTS games, which have an S component as much as they have an RT component. OpenAI can beat Dendi in the early phases of solo mid, but can a team of AIs beat Navi in a full game of DotA? Perhaps they will eventually, but if they do, it will take a whole lot more than just reaction time.


> but can a team of AIs beat Navi in a full game of DotA?

Yes it can, especially Na`Vi (Dota-reddit jokes that AI won't play with Na`Vi because developers want to test AI with a pro team). There were matches with pro players last month. Players say that mechanics in 5v5 fight are perfect and the global strategy is there.

I won't say that the strategy has many states in Dota: it's the items and position on the map (by choosing one of the objectives).

It's not ready for the real Dota 2 tournaments though: AI was trained for the specific 5 heroes.




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