Cheating definitely sours a gaming community, as does falsely accusing people of cheating. I left the original (circa early 2000s) Counter Strike community after being routinely accused of cheating. I have never once cheated in a online multiplayer game. But, some people just couldn't grasp that I was really that (comparatively) good & quick of a shot. Also, I don't think they realized that certain materials could be shot through with a powerful enough weapon. I probably had a bit of a leg up on most people, too, as I had state of the art hardware for the time (I had dual P4 Xeons, 3GB RDRAM & the best at the time GeForce AGP card in 2002) and a single to low double digit ping for most servers being on a university OC-3 line.
Your comment reminded me of a frustrating evening on bzflag.
Long ago I was using a custom Linux box with a slow GPU, and on one map no matter how hard I tried (and no matter how many fellow players watched trying to help me get the timing right) I simply couldn’t jump to the first level of a building.
I’d never experienced a hardware limitation quite like that.
Haha neat. That was probably caused by the physics engine running slower than needed. If you do a rough friction calculation based on the frame rate you will end up with more friction at 20 fps vs 40 or 60.