The little animated chums strike me be as a bit too cute.
One has to take care to not anthropomorphize models. Even models ostensibly created to model aspects of human behavior, such game theoretic models.
Anthropomorphism might induce people either to think there's more under the hood than there actually is, and thus lead them to a hold a wrong mental representation of the model, or to naively assume that it's conclusions are robust to specification changes by making the conclusions a bit too familiar, even though even somewhat simple model extensions might significantly change their behavior (e.g. going from single to repeated games, which makes cooperatives strategies viable).
Comparing tit-for-tat strategies with the Golden rule, while mixing in references toe the Christmas truce somehow seems to go in the opposite direction of being cautious regarding model interpretation.
> even though even somewhat simple model extensions might significantly change their behavior (e.g. going from single to repeated games, which makes cooperatives strategies viable).
He explicitly examines this in the application, did you not run through it? He actively encourages you to modify the rules and see how it changes the results.
I ran through it. I didn't suggest he didn't cover it. I just used it as a trivial example, because other readers supposedly also ran through it. Some other commenter suggested communication between agents as an extension, I could've used that if I knew what results from it.
One has to take care to not anthropomorphize models. Even models ostensibly created to model aspects of human behavior, such game theoretic models.
Anthropomorphism might induce people either to think there's more under the hood than there actually is, and thus lead them to a hold a wrong mental representation of the model, or to naively assume that it's conclusions are robust to specification changes by making the conclusions a bit too familiar, even though even somewhat simple model extensions might significantly change their behavior (e.g. going from single to repeated games, which makes cooperatives strategies viable).
Comparing tit-for-tat strategies with the Golden rule, while mixing in references toe the Christmas truce somehow seems to go in the opposite direction of being cautious regarding model interpretation.