Hey hey hey, let's not blame floating point here ;).
Floating point is completely deterministic (as you note by getting the same behavior every time you run the simulation in the browser). I'm looking at the js spec, and there shouldn't be any freedom in evaluating floating point expressions (but overly clever browser vendors may have ignored that and reordered them anyhow).
However, I do know for a fact that the implementations of the Math.sin and Math.cos functions are browser specific,
Friction is a biggie that I need to add ASAP!