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I assume it means that some features are "good for you," while others are opiates; and possibly that this is a bad thing because opiates mask pain, and graphing pain is a crucial part of iterating a design, so the more opiates a design has, the more confounding factors there will be to evolving a good core product. (That's not to say that I agree that on-site search is an opiate, but an argument could be made for it.)

EDIT: Oh, wait, I screwed that up completely. It's from here: http://dondodge.typepad.com/the_next_big_thing/2008/03/does-...

Apparently, painkillers are the good things. Goes to show how weak analogies won't actually carry your message.



I could have sworn that it was posted in a wrong thread, but your explanation makes me doubt.


I don't have a better word to describe "painkillers", as he is trying to convey the difference between want and need. I want candy, but it's also not good for me. What word conveys that, and isn't harmful in some way?




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