> "That reduction in size is due to a radical internal reorganization which makes it far easier to build and define custom filters and other processing operations."
Swift code is clearly more concise than Objective-C, as everyone who's worked with both knows, but this statement shouldn't be taken as a point for Objective-C vs Swift on its own.
http://www.sunsetlakesoftware.com/2016/04/16/introducing-gpu...
The size difference between the Objective C and new Swift version is significant:
GPUImage Version |Files |Lines of Code
Objective-C (without shaders)| 359 |20107
Swift (without shaders) |157 |4549