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Here's the announcement:

http://www.sunsetlakesoftware.com/2016/04/16/introducing-gpu...

The size difference between the Objective C and new Swift version is significant:

GPUImage Version |Files |Lines of Code

Objective-C (without shaders)| 359 |20107

Swift (without shaders) |157 |4549



> "That reduction in size is due to a radical internal reorganization which makes it far easier to build and define custom filters and other processing operations."

Swift code is clearly more concise than Objective-C, as everyone who's worked with both knows, but this statement shouldn't be taken as a point for Objective-C vs Swift on its own.




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