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| | The number one rule of risk, and why it matters to your games business (2013) (gamesbrief.com) | | 2 points by calpaterson 7 months ago | past | |
| | Is Microsoft Buying Activision Market Share? (gamesbrief.com) | | 2 points by funhatch on Aug 23, 2022 | past | |
| | Novelty is the key to attention (gamesbrief.com) | | 1 point by ringolo on Nov 25, 2014 | past | |
| | Valve has just started the PC games race to zero (gamesbrief.com) | | 52 points by kayoone on March 5, 2014 | past | 86 comments | |
| | Describe Your Game Better Hook More Players Make More Money (gamesbrief.com) | | 1 point by adriennemarie on Aug 12, 2013 | past | |
| | The secret to player engagement: never release a sequel (gamesbrief.com) | | 1 point by rahul_rstudio on April 4, 2013 | past | |
| | How To ASK SOMEONE OUT: PART 1 OF DATING STRATEGIES FOR PLAYER RETENTION (gamesbrief.com) | | 1 point by taigeair on Jan 11, 2013 | past | |
| | Whales, Power Laws and the Future of Media (gamesbrief.com) | | 1 point by stevenguichard on Jan 4, 2013 | past | |
| | Why professional amateurs are the way of the future (gamesbrief.com) | | 1 point by secretwhistle on Jan 31, 2012 | past | |
| | The Berg Little Printer shows why newspapers are dying (gamesbrief.com) | | 2 points by lucaspiller on Dec 4, 2011 | past | |
| | Why I was tempted to discriminate against women (gamesbrief.com) | | 30 points by bootload on Nov 27, 2009 | past | 56 comments | |
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