I spent many many hours playing/coding/wizard-ing with several Star Trek themed MOOs and an original space themed version. I thoroughly enjoyed the language and environment. MOO is really where I initially grasped and thrived with OOP.
I think it's about force and hardness, contrasted against elastic and inelastic collisions.
Either that, or maybe the caustic qualities have something to do with it? I'm not sure of the chemical aspects of the exhaust, but that part is also mentioned in conjunction with the debris accumulation.
While it's great, in theory, to have broad skills in many different languages and technologies, it is difficult to be an expert in any of of them without working with them for a significant amount of time.
When I start a new project I'm looking to leverage my expertise in my areas of focus rather than trying to find the perfect technology fit. Without significant knowledge in all options, I may not even be qualified to provide a reasonable evaluation.
I would suggest that planting trees is part of planting a garden. Trees are a renewable resource that if, managed well, produce so many benefits. Where I live, 100's of thousands of acres are managed over offset 30 year cycles.
"To see if I could" is a perfectly valid reason. But "to create a logo" probably isn't in a case like this. CSS can do so many cool things, and I love seeing crazy stuff that pushes the limits (http://attasi.com/labs/picsselz/). But it's also important to know when just using an SVG image, or maybe doing something in canvas is the right solution.
The 'why' absolutely matters - frequently, there are tradeoffs to be made in an implementation; if you don't understand "why" something is being done than it's difficult-to-impossible to evaluate which tradeoff is going to work.
In this particular case, the tradeoffs appear (based on the SO answers) to mostly revolve around how much text the technique is applied to and what the intended uses of that text are (doe selection work, does wrapping work, does accessibility work).
Of course the "why" matters! What happened to intellectual curiosity? In any interesting problem, "why" is just as interesting as "how," and "how" has now been thoroughly and professionally covered.
It's not Apple's fault that you didn't understand what you were doing when you installed beta software onto a device with content of sentimental value.
IIRC, other computers such as the Apple II had a single 'Reset' key. It was not uncommon (for me) to be typing in my code from a magazine, reach up to hit backspace (delete) and accidently reset the computer. :(
There were a few iterations that depressed the key, etc.
Overall, I liked the three finger combination because you had to mean to do it.
I will say that using it to login/lock windows instead of rebooting was not intuitive at all.