Get a 4U case, many options if you want to combine it with a NAS. Not hard to cool and keep somewhat quiet. If you can store it in a closet or something that helps too.
Well, you can use it for lots of other things as well.
Compared to the cloud you can probably save up to buy a new server every month. And don't underestimate the gains of having something to experiment on and play with.
When you search for a service you get the current status and you get the option to report a problem.
The minimal you expect from such a service is to keep track of how many % of users are searching also reports an error. There might of course still be errors but that alone surely can't be it. But please correct me if I'm wrong.
I guess it depends on what you value more highly, a machine from a company that respects intellectual property, or a machine that reliably prints parts without intervention.
This was true a couple years ago, but the other vendors have caught up. Today you have options that reliably print without intervention and aren’t bambus
I've had such a bad time trying to do this myself. You might get a half-way decent draft on the first try and then you start to "debug" this and after a very frustrating session you realize that the model can't properly "see" the results. That is, you just can't iterate on it, at all.
I'm guessing that most harnesses/tools will resize an image before processing and in doing so will loose enough detail to make it much harder to reason about - especially wireframe images.
I'm sure I'm holding it wrong, but this test didn't really test this. It was just a one off. That breaks down pretty quickly and especially if you don't have reference pictures of what you are trying to create.
I disagree with that. Apple was one of the first to jump on standardized media. They were using SCSI back in the day, and Ethernet, and USB, and Firewire, and SD cards, etc. etc. etc. Their own hardware is proprietary. They are/were a hardware company. But I'm looking at the MacBook on my desk and none of the things connected to it are Apple branded or single-source standards.
A bit like saying that the pictures taken on a sony-camera can be viewed on any display.
Apples software only run on their own hardware and their hardware only runs their own software. It is a huge split in the ecosystem and any advance Apple has makes future of computing more bleak and proprietary and void of choice.
Their constant battles with right to repair alone is pathetic in its own right. And they had to literally be forced to give up their lightning connector, because their walled garden of accessories was just too profitable. Not sure how one can view that differently than what Sony did.
Only difference is that Apple has a borderline monopoly, which of course makes it immeasurably worse. Sony lost because of competition.
While those things are true, it's still a different animal. Yes, Apple's hardware+OS combo is a walled garden. However, while you can't easily modify that hardware, you can connect it to any brand of SD card or monitor or hard drive or keyboard or mouse or trackpad or whatever. You don't have to buy Apple-branded memory cards or other accessories. With Sony, you had no option.
I'm not arguing against what you're saying, but I think it's orthogonal.
Sonys crap at least to my knowledge had broad compatibility. Whereas Apple often deliberately make sub-par experiences when not in their own turf. You just connected your sony-camera over usb, or just had a plastic adapter for the memory stick.
Seems right on par for the dongle-life that Apple was/is famous for and the lightning-connector alone has created me much more headache than Sony ever did. Which is impressive considering I've owned several Sony (or SonyEricsson) devices but I've never owned an Apple device. At least Sonys proprietary crap were decently priced, at least for the times I looked at it. Didn't enjoy it one bit but I didn't feel robbed.
Apples stunts in the past by deliberately making chargers incompatible is on a whole other level of evil but I guess that's prescribed by now.
Sony put rootkits on CDs though so that is pretty extraordinarily bad too of course.
The reason you can connect anything to a mac is because Apple is the only rotten fruit left. Apples stuff work pretty darn terrible for everyone not in Apples ecosystem.
I don't want to pile on but I just can't see how what Sony did was bad but what Apple does isn't. Feels like people put a blind eye to everything they are dependent upon.
Before I tried coding agents my guess would have been: none.
But seeing how slow claude code and copilot cli are and how much ram they use I'm flabbergasted. If you have long running sessions they can both take tens pf gigabytes of ram and feel quite sluggish.
huh. my evidence with codex hasn’t been so bad. and tbh why would i discourage anyone from coding. hack away mr hacker. your solution will either sink or swim
The appetite for Rust is the appetite for higher guardrails. Automatic memory management in safe Rust makes it less likely your app bloats even as its source balloons.
The people "writing" agents are not themselves experts in how to write performant code. Claude Code is so massive and ugly it can only be realistically maintained by continuing to throw LLMs at it. But that's not a replacement for good software design.
I've been playing with running Claude Code inside a Vagrant VM. I can't be certain it was getting OOM killed when I allowed the VM 4GB of RAM, but when I went to 16 it did seem to be more stable...
> I can't be certain it was getting OOM killed when I allowed the VM 4GB of RAM
Of it's actually getting OOMed (and not backing off by itself), I'm pretty sure that's logged in dmesg. Or earlyoom or systemd-oomd if userspace is in play and getting there first.
Well, you can use it for lots of other things as well.
Compared to the cloud you can probably save up to buy a new server every month. And don't underestimate the gains of having something to experiment on and play with.
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