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It's important to highlight that while it's phone-sized, it's not a phone and doesn't have a modem

There is also an official app [1] that you can use to photograph and track the mosaics you encounter. It also confirms if the design is indeed done by Invader.

I'm not competing on the leaderboard, but it's still a fun incentive to go instreets I don't usually go through to see if there is a design I haven't encountered yet.

[1] https://www.space-invaders.com/flashinvaders/


Oh that's awesome, I never knew about this app! Walking around NYC it always feels like an easter egg when I randomly notice an Invader somewhere.

Same situation here. If it were last year, I may have caved. But at this point I don't want to bother with dual booting and losing my Linux context as I do so.

Instead I'm playing ARC Raiders which works perfectly on Linux and I don't regret a thing.


From the linked post:

> Above all, it’s a place where our founder and CEO, Vlad, lived and built for over 30 years before moving to the USA. It’s a place where we already have a few Kagi employees


As the random commenter I agree. By "support" I meant that they have a line of product and a strategy that relies on FEX to work and work as seamlessly as possible.

If they contribute to FEX at even a fraction of what they did to wine and Proton it is indeed huge.


Opening them in a private tab circumvents that behavior (at least for me)


https://store.steampowered.com/sale/steamframe [1]

> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.

So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?

[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325


Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now.

https://www.tomshardware.com/peripherals/gaming-headsets/han...


I believe this work is a continuation of the work the asahi linux people did to get games working on M-series macs. It seems Alyssa Rosenzweig works at valve as a contractor. Super cool work. Some seriously talented folks.


Alyssa works for Intel now, so I doubt she'll be doing much contract work for Valve anymore...


What a jump, I'd be curious to hear first why anyone would prefer Intel above pretty much anything else, but also secondly how the actual experience difference between the two after working at both, must be a very strong contrast between them.


On her website it says she is working on GPU drivers there - I wouldn't be surprised if that's something she greatly enjoys and Intel gave her then opportunity to work on official, production shipping drivers instead of reverse engineered third party drivers.


If I were Intel, this sounds like a great person to give an R&D skunkworks dream job.

Potential lottery ticket win, they are available for consulting internally anywhere that can add value, and they're not working for anyone else.


Maybe she was given a huge signing bonus to avoid her working on making X86 irrelevant? Combined with perhaps some interesting project to work on for real.


Personally I don't think ARM can make x86 irrelevant.

I believe low wattage SOCs can make traditional desktop hardware irrelevant (ish), but I think ARM is orthogonal to that.


I wouldn't have thought so 5-10 years ago, but with Microsoft offering Windows on ARM the is really no OS that specifically targets x86 (Legacy MS products will keep it alive if the emulation isn't perfect).

The thing is, x86 dominance on servers,etc has been tied to what developers use as work machines, if everyone is on ARM machines they'll probably be more inclined to use that on servers as well.

It's like an avalanche effect.


Microsoft has tried Windows on ARM, like, 5 times in the past 15 years and it's failed every time. They tried again recently with Qualcomm, but Qualcomm barely supports their own chips, so, predictably, it failed.

The main reason x86 still has relevance and will continue to do so is because x86 manufacturers actually care about the platform and their chips. x86 is somewhat open and standardized. ARM is the wild, wild west - each manufacturer makes bespoke motherboards, and sockets, and firmware. Many manufacturers, like Qualcomm, abandon their products remarkably quickly.


Huh? Qualcomm announced the X2 chips just 2 months ago with shipments for early next year. Looked at a local dealer site and there's MS, Dell, Asus and Lenovo WinArm machines (with current gen Elite X chips).

Yes, Windows on desktop hardware will probably continue mainly with x86 for a while more, but how many people outside of games, workstation-scenarios and secure scenarios still use desktops compared to laptops (where SoC's are fine for most part)?


1. Don't do the 'huh?' thing. It's not cute, it's just annoying.

2. I am referring to the snapdragon x elite and associated devices, which were and are a failure.

3. You don't need ARM to create an SOC. Even Intel makes a more power efficient x86 SOC than the x elite.

4. Games and work are, like, HUGE use cases. If you can't use the ARM laptops for your job or your not-at-job, then what the fuck can you use it for?


1: It's not meant to be cute but rather incredulity at a statement of declaring something to having failed that still very much seems to be in progress of being rolled out (and thus indicating that it'd be nice to have some more information if you know something the rest of the world doesn't).

2: Again, how are they failures? Yes, sales have been so-so but if you go onto Microsofts site you mostly get Surface devices with Snapdragon chips and most reports seems to be from about a year ago (would be interesting to see numbers from this year though).

3: Yes, I got a new x86 machine myself a month back that has quite nice battery life. Intel not being stuck as far behind on process seems to have helped a fair bit (the X elite's doesn't seem entirely power efficient compared to Apple however).

4: Yes, _I_ got an x86 machine since I knew that I'd probably be installing quirky enterprise dependencies from the early 00s (possibly even 90s) that a client requires.

However, I was actually considering something other than wintel, mainly an Apple laptop. If I'm considering options and being mostly held back by enterprise customers with old software I'd need to maintain the moat is quite weak.

My older kids previous school used ARM Chromebooks (currently x86 HP laptops at current upper highschool but they run things like AutoCAD), the younger one has used iPad's for most of their junior high.

Games could be one moat, but is that more due to the CPU or the GPU's being more behind Nvidia and AMD. Someone was running Cyberpunk 2077 on DGX Spark at 175 fps (x86-64 binary being emulated.. )!

But beside games and enterprise...

So many people that are using their computers for web interfaces, spreadsheets, writing, graphics(photoshop has ARM support) and so on won't notice much different about ARM machines (why my kids mostly used non-x86 so far), it's true that such people are using PC's less overall (phones and/or tables being enough for most of their computing), but tell a salesman Excel jockey that he can get 10-20% more battery life and he might just take it.

Now, if Qualcomm exits the market by failing to introduce another yearly/bi-yearly update then I'll be inclined to agree that Win-Arm has failed again.. but so far it's not really in sight.


Only x86 can make x86 irrelevant.


I imagine there's also some challenging work that would be fun to dig into. Being the person who can clean up Intel's problems would be quite a reputation to have.


There’s a real limit on what level of problem one engineer can fix, regardless of how strong they are. Carmack at Meta is an example of this, but there are many. Woz couldn’t fix Apple’s issues, etc.

A company sufficiently scaled can largely only be fixed by the CEO, and often not even then.


I'm sure most would stay at valve if they could. The just do so much contract work, and I'm sure a stable job at intel is better pay, benefits and stability.


Would it shock you to hear that many/most engineers don't pick an employer based on brand reputation?


Would it shock you to hear that famous engineers with their own personal brand power have different opportunities and motivations than many/most engineers?


Their point is even made stronger by your comment. Engineers of this type don't experience megacorps like regular engineers. They usually have a non-standard setup and more leeway and less bureaucracy overhead. Which means brand isn't the biggest thing, the specific projects and end user impact are.


usually a combination of money/benefits/locale is the answer to this question


Intel has a reputation of producing relatively high quality drivers for Linux.



https://github.com/ValveSoftware/Proton/issues/1493

This is fun, just found this issue from 2018 which was closed with this comment:

> Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.

> Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.

It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:

> Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.


Finally some clarification on what valve time actually is.


What do you mean? Could you share your insight?


it's running joke that Valve will announce something as "coming soon" only to release months or years later

https://developer.valvesoftware.com/wiki/Valve_Time


This kind of thing is what makes me trust Valve.


>"Coming Soon" (January 10, 2017) | December 20, 2024 | 7th Issue of Team Fortress Comics: The Days Have Worn Away

Out of all the IPs Valve owns, somehow it's TF2 that got a story conclusion and it couldn't have been more perfect.


Did someone say half life 3?


Every time someone says "Half-Life 3" it's delayed another day from announcement. That's why everyone right now is talking about this "HLX" thing...



Valve deciding to support Arm-based gaming is HUGE news


There was also a parallel effort to this end, targeting Android rather than plain Linux, resulting in an app called https://winlator.org/ — which also works quite well at this point. (See e.g. https://www.youtube.com/watch?v=aP0yUqcyY18)


That was a very higher quality YT video. It's clearly written by someone who knows when they're talking about even though it's mostly non-technical


nowadays FEX works better than box86 in my experience, on 'desktop' linux at least


Have to wonder if there is a world where Proton comes to macOS.


Pretty unlikely as long as Apple refuses to support Vulkan. Even if they did, the whole Proton project is about Valve controlling their own destiny rather than being chained to someone else's platform, and Apple is just another Microsoft in that regard.


> Pretty unlikely as long as Apple refuses to support Vulkan.

You would only translate into Vulcan when running on an OS that uses Vulcan as the native graphics API.

On a Mac, Wine translates directly into Metal.


Valve could implement a separate Metal backend for Proton, what I'm saying is they probably wouldn't want to spend their resources on that.


Couldn't Apple spend their resources on that? Proton is open-source, and Apple's the one with the incentive to have more "prestige" AAA game devs to parade around during keynotes.


Apple could but they're not interested in non-native games, they want native ports or nothing. As I discussed a few posts over, Apple went to the trouble of developing a DirectX compatibility layer, but then told game developers they're not allowed to use it for anything besides evaluating whether their game would run well enough on Mac hardware. If they go ahead with a port then Apple still expects them to do it all the hard way.

It's textbook "perfect is the enemy of good" because yeah, compatibility layers have overhead, native is better, but if you insist on native everything but can't get devs on board then you just end up with no games.


Exactly.

Compare Steam Machine (2014) to Steam Machine (2026). The difference this time around is Proton support, and you can pretty easily see the hype on the internet for the new version, even after the original version was mocked relentlessly in some circles for having "no games."


Target apple and in 5 years your binary wont work anymore anyways


Well, some games like Civ V still manage to work! But they actually had to port it to 64-bit, otherwise it'd have the fate of all other 32-bit macOS games unfortunately...


> compatibility layers have overhead

Also, how could Apple kill the old software that is better than the new, if it doesn't control the emulation? This way they don't have to even have 10% of the features to force you to buy again.

cough /final cut/ cough


Apple could but Apple would rather die they allow something to work cross platform.


I think they are also absolutely addicted to cruddy pay to win mobile games and they don’t want to give up that sweet drip feed of IAP that they get a 30% cut of… which is substantial.

For funsies, try searching App Store apps and find a way to filter out results for apps with IAP. Nope!

(Source: me, who spent time at a mobile gaming company as we figured out how to continuously optimize our funnels so that some rich dudes in Qatar could continue to spend $40K a month on useless cosmetics.)


I think that filter is called Apple Arcade but of course it's not free.


Apple thinks PC games are for gross nerds and would rather not sully their fashion image by associating with gamer any more than is absolutely necessary. So no, Apple won't be doing that.


Every few years at WWDC they'll make some mention of some upcoming new gaming features. A couple years ago they showcased that their new iPhones could run the latest Resident Evil game. Hell, they brought out Kojima one year to announce a Death Stranding port for Mac.

The efforts are usually short-lived and mostly fruitless, but I wouldn't say they're "grossed out" by gaming nerds.


It would make sense, but Apple has large amounts of disdain for people having fun with their products. This evidenced by the large amounts of engineering they've put into very large, capable, and efficient GPUs, only to squander them on rendering web pages and liquid glass.

They released Apple Vision Pro with no ability to play popular PC games on it.

A VR headset. That doesn't play games.


Nope because they could not gouge developes with pricy tools, steep registration fees and cutthroat slice of their sales on Apple's app market.


Apple already has their own way, and they rather have studios rewrite the games.

https://developer.apple.com/games/game-porting-toolkit/


The porting toolkit is more or less Apple's version of Proton:

"evaluate your unmodified Windows executable on Apple silicon using the evaluation environment for Windows games"

A bunch of games just ship the Windows executable and some version of that translation layer in their MacOS App bundle


That is step one, see WWDC sessions on the matter.


Apple and gaming is like oil and water, it'll never happen.

They'll spend billions on a handful of (late) AAA ports for macOS every 4-5 years, and then go radio silent again.


Potato Potatoh. I think Apple is the largest game platform in the world, or ate least iOS is.


It isn't, Android is the largest mobile gaming platform. https://www.grandviewresearch.com/industry-analysis/mobile-g...


That's because D3DMetal already exists. Games run like they did on Proton ~4-5 years ago, some games better.

I mostly no longer boot my Linux machine anymore to play games.

The anticheat story is probably not as good but I don't play any AAA games, so I wouldn't know.


That's great as long as it works, but D3DMetal is a proprietary, closed-source Apple library so you can and probably will get rug-pulled by Apple neglecting or deprecating it as their priorities change. They've only ever positioned it as an "evaluation environment" for developers to estimate how their game will run before going ahead with a native Mac port, not as something for end-users to play Windows games with, so if developers don't bite then they'll have no reason to keep working on it.


Proton is a downstream fork of Wine, and upstream Wine already directly supports playing Windows games on Mac using D3DMetal.

You don't need Proton's Wine fork when you can just use Wine.


That doesn't change the fact that D3DMetal is closed-source. Wine just links to it.

There's also DXMT which is open-source, but doesn't support DX12.


Right now, the user experience with Crossover is that you have to manage the whole thing of installing Windows Steam in a Wine bottle, then installing games within that second Steam installation, then dealing with the fact that Steam doesn't seem to like having two instances running on the same computer (my native Steam loses connectivity every time I start the Crossover instance).

Wanting Proton on Mac isn't about that specific fork of Wine, it's shorthand for wanting the user experience that Valve gives you on Linux.


As a comparison, before proton, you could run steam with wine under linux. Wine directx implementation was sufficient to make a quite a few games work just fine, but the experience was atrocious. You either had to install a new instance of steam per game or install everything under one bottle which didn't work well as you had to tweak the install per grame. Personally I used it just for one or two of games that I really wanted to play and could actually run outsisde of steam after installation.

In comparison the proton experience is seamless.


> Games run like they did on Proton ~4-5 years ago, some games better.

Proton previously only worked on x86, so there was not the additional overhead of x86 to ARM translation.

Proton on ARM will have the same performance constraints as Wine on ARM Macs.


They could also use MoltenVK


As far as I understand, there's actually an intermediate driver on macOS that implements Vulkan on top of Metal, similar to how Proton implements Direct3D on top of Vulkan.

The available low-level API is Metal, and the existing software stack is written for Vulkan, so it makes more sense to implement Vulkan than to write a new Metal backend.



Wouldn't it be Apple's benefit to get more gaming on MacOS? Their goals might align with Steam.

Apple's native gaming story has been similar failure as their AI and Siri ventures. Time to fix it.


Valve seems to break free form depending on someone else’s walled garden.

Apple seeks to builds its own walled garden.

Their interests do not align. Apple doesn’t want portable software on their platform, they want exclusive software.


Hard to swallow.

Every day I sit down at a Mac for work and proceed to launch VS Code, Zed, Outlook, DBeaver, Excel, Teams, LogSeq, Syncthing, Chrome, Firefox, LM Studio and Docker. I prefer MacOS but basically all of my application workflow exists for Windows verbatim and if using browser versions of the MS apps, on Linux too.


Same! I main macos, love the hardware, but I keep a very close eye on Linux (asahi, omarchy etc) in case Apple gets any more toxic, and I am forced to jump ship to something else, and that something else won't be windoze.

The last straw with MacOS was when my US bank cards expired, I could no longer update apps I already paid for, I could no longer install apps I already paid for. Everything was held hostage, could not install FREE apps via the appstore on macos or on ipad.

That day my eyes opened to what Apple has become.

You simply cannot trust Apple with your computing future. They're a fashion company now.


and plus one here! I don't know, I like my mac workflow but irritation and aggravation have crept in more frequently of late. Last week I was told a binary that clang++ had just produced from my own code could not be run because Apple couldn't check whether it was safe.. And what to make of power users complaining bitterly about Tahoe & liquid glass etc? I'm hanging on to Ventura for now.


Apple is big enough to not need gaming and their philosophy is to have the most control possible on their ecosystem and to be the most closed possible. For them it makes no sense to encourage steam to be big on mac (except as a way to jumpstart their own system before closing it). And it is especially true now that steam is making machines, so is a direct competitor


DXMT has been advancing very quickly: https://github.com/3Shain/dxmt


True, forgot about that. That said, Apple does have D3DMetal. A man can dream that they eventually opensource that.


I mean, theoretically they could backport the D3DMetal wine driver from the Game Porting Toolkit. Also I remember there was some early preliminary work done on stock wine a few years ago.

Honestly right now there is so much overlapping between all the wine "flavors" and forks available (Stock wine, Crossover, Proton/Proton-GE/Wine-GE, Game Porting Toolkit, winevdm, probably a few more I'm forgetting right now) I'm not entirely sure how many features have been independently implemented already multiple times.


I believe that was part of the original plan for Proton, but with the success of the Steam Deck that got shelved and it moved to a focus purely on Linux.

I don't think it's ever likely to return any time soon, but it'd be cool if it did. Valve seemingly have very little interest in macOS at the moment.

CodeWeavers work closely with Valve and the Wine project to improve compatibility with games, and Apple's own Game Porting Toolkit is based on CodeWeavers work on Wine too. So all the pieces are there in theory.


Proton is just a fork of Wine that also translates from Microsoft's DirectX graphics API to the native graphics API of Linux (Vulcan) so you can run Windows games on Linux.

The new thing Proton is adding is translation from x86 to ARM.

Macs already have Wine, an x86 to ARM translation layer (Rosetta), and an Apple provided translation layer from Microsoft's DirectX to the Mac's native Metal graphics API (D3DMetal) which is integrated into upstream Wine.


I mentioned elsewhere — Right now, using Wine/Crossover is a hassle. Wanting "Proton on Mac" isn't about that specific fork of Wine, it's shorthand for wanting the user experience that Valve gives you on Linux.


I did catch that the streaming stick for the Valve Frame in the announcement video was plugged into a computer that looked an awful lot like a Mac.


Yes! I rewound the video to double check

But honestly at this point I’m destined to buy a Steam Machine despite having a hefty Mac that could do gaming if only it were possible. Valve have been amazing about open computing and Apple are basically the enemy at this point.

It makes me wonder about what using steam machine for all computing might look like, as the new home of open computing and gaming.


I wonder if the video team uses Mac, and just shot a quick clip with the closest USB port on hand.


Damn valve is cooking.


Just to clarify that's for the Steam Frame VR Headset. The Steam Machine PC uses an AMD Zen 4 x86 CPU.


The headset isn't natively running games, right?


It can, but it'll be a small subset of stuff. You'll probably be able to just hit install + play on most things, but it'll have a "Steam Frame Verified" program like the Steam Deck's.


Yes, in the same way that a Quest 3 can run BeatSaber and other similar calibre games.

For more demanding games it's designed to stream from a PC.


Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf.

Edit: foveated streaming, not rendering


It looks good until I reached one bit:

> Passthrough - Monochrome passthrough via outward facing cameras

This is an outright bone-headed move that I can't believe Valve is making. Only having monochrome cameras means augmented reality is basically a non-starter.

AR has a lot of potential. I literally bought a Meta Quest 3 just for PianoVision [0] when I already had a Valve Index. I would love to see some sort of AR-based game you could play outdoors. But with only monochrome vision, that's gonna be awful.

[0] https://youtu.be/apwZTV-Rg0s


The videos I've seen about the Frame all call out the front expansion port, which "Valve says ... offers a dual 2.5Gbps MIPI camera interface and also supports a one-lane Gen 4 PCIe data port for other peripherals."[1]

That's plenty to support color passthrough as a physical addon, which in turn makes me think that, like with the OLED Deck, we'll see a Frame with built-in color-passthrough later as a different premium SKU when/if they justify it.

1: https://www.uploadvr.com/valve-steam-frame-official-announce...


I expect that a premium headset is in the works, but they probably didn't want to complicate what is effectively a console launch with multiple SKUs. They'll probably offer a 'Frame Pro' with wider FOV and better cameras a year or two down the line, possibly at the same time as the Steam Deck refresh we all know is coming.


I'm led to believe there's only so much FOV you can get out of pancake lenses? This is already spoecced to be the best pancake FOV seen to this date.


It's conceivable they could opt for better fidelity over more FOV (this would certainly support the 'play 2d games on your headset' push), but I wouldn't put it past Valve to be experimenting with alternative lens designs.


AR is really cool but it seems like a better fit for premium VR headsets right now. At a given price and assuming other specs are fixed, monochrome cameras offer higher refresh rate. I'm hoping this will help the frame offer better tracking.


Sad fact is that nobody outside tiny niche-cases in engineering really gives a shit about XR. The current round of meta-branded glasses don't have features worth the price.

When it's light & small enough to be a pair of glasses and more than just the expensive but limited gimmick that the form is currently, then it'll be world-changing. It's close, but it's not there yet.


The thing is, Google Glass was announced in 2013, 13 years ago. Yes, hardware and software advancements have been huge in the meantime but the form factor is so restrictive that we're probably still 10 years away from the "iPhone moment" of XR/AR. Especially since hardware is in a weird place where all the cutting edge stuff is more or less made by a single company.


To be fair, I have zero interest in AR so I am glad I will not have to pay for it when buying the headset.

PianoVision sounds like a really bad way to learn the piano. There are already pianos/midi controller that have the abilities to light up the keys you are supposed to play if you really needed that. But that is a gimmick that you might use the first few sessions and then never again. Same with PianoVision.

Generally, is is so much better to start with music notation from day one. I regret starting with all the piano learning apps because they only have been holding me back.


some just want to play Here Comes the Sun and not learn proper technique to go above grade 8 esoteric stuff without feeling pain bc they are playing for hours a day


Has PianoVision been working for you to learn piano?


> AR has a lot of potential

Name one that has to do with with this box competing with xbox and playstation in people's living room.


I recommend preparing a drink or two and loading up VRchat and joining one of the rave club groups. Check out the metaverse zuck wishes he ran.


VRChat is one of the most socially dysfunctional online platforms I've ever used


I haven't ventured in myself but I love reading people's anecdotes if you got any handy.


I could see Steam creating the OASIS


Any idea if Gabe likes Rush?


I tried VRChat once or twice but never seemed to have found any fun places/groups to hang out that weren't obsessing about anime/manga most of the time. Anyone here on HN have better suggestions of worlds/groups or where to even look?


There are groups that are more focused on music (DnB, dubstep, other festival-friendly genres), focused on dancing, focused on drinking games, focused on world-hopping, etc. I'm into the underground rave vibe, so for that there's VRC Party Hub, which is a guy who runs a discord who befriends as many clubs as he can find in that scene, and imports their schedules/announcements channels into a nightly report of all known events.

https://x.com/VRChatPartyHub


My NVIDIA Shield is getting old and slow. I can see this as a good replacement, because it supports HDMI CEC, so you can control it with your remote control.

Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box.

You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution.


The specs for this steam machine say HDMI 2.0, in the past I used a pulse8 HDMI CEC USB dongle with a computer which was also HDMI 2.0 iirc. I was using a 1080p projector with it but their website claims 4k support: https://www.pulse-eight.com/p/104/usb-hdmi-cec-adapter

I recently replaced a shield with an Ugoos Am6b+ running coreELEC, which works okay and supports some stuff the shield doesn't but I miss being able to run some android apps easily. I wonder if the new steam machine will support DV.


https://www.pulse-eight.com/p/104/usb-hdmi-cec-adapter

> Does not support resolutions and colour spaces greater than 4k60 4:2:0 8-bit colour.

This is kind of annoying if you want 4k60 4:4:4 and 10-bit HDR.


If you want that you won't want this steam machine, HDMI 2.0 can do 4K60 HDR at 10-bit, but only with chroma subsampling (4:2:2 or 4:2:0) (not full 4:4:4).


Maybe they've cracked the code with the dongle? Usually, you either have to invest both time and money into setting up the perfect streaming network, deal with annoying cables or resign yourself to inferior on-device game versions. The ergonomics matter more than you'd think.

But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you.


If it's just plug and play and works well, it'd be brilliant. I have experimented a lot with a couple or wifi dongles I had lying around and setting up a hotspot, but honestly I could never get it to work well.

Streaming VR content is just so sensitive. I have a good cabled network but even a simple switch introduced noticeable lag spikes. In the end I have a separate router that I just connect straight to my PC, and then I share my wifi connection through my PC to that network. A whole silly setup just to minimize latency and packet loss. If that could be replaced with a simple USB dongle I'd be amazed.


Bought another AP to use on 6ghz band, still alone there, works perfectly for my oculus. If they can do it with a dongle that would make it much simpler for regular people.


I don't think there is foveated rendering. There is foveated encoding, when game streaming.

Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.


The eye tracking data is supposedly being made available to other software on PC (and presumably the headset as well), so foveated rendering should be possible but is a software problem.


I did more research. It does indeed support foveated rendering. Developers do need to implement this for their game, but it supports it.

discussed here: https://youtu.be/b7q2CS8HDHU?t=1074

"For foveated rendering, [the developers] have that option, but it's not compulsory"


Yes - thank you, fixed


I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text.


I can't wait until the tech reaches this stage. Infinite desktop space, surrounded by text and terminals. It will be so hard to unplug.


EMACS. EMACS EVERYWHERE YOU LOOK.


There are already headsets with decent text fidelity, but IMO the problem is now on the host side. I tried to get an XR desktop env running (Stardust https://stardustxr.org/) on Linux but ran into graphical issues. The Windows ecosystem is much better though.


I use Xreal Air Pros for gaming and sometimes working if I'm mobile. Resolution isn't great, but I find them better than looking at a small-ish laptop screen or the Steam Deck screen. You can definitely read text on them, but maybe not small text. It also helps to have prescription inserts.

And now I'm curious if the Steam Frame allows inserts or fits well with glasses on.


resolution is in the 2000x2000 range so don't count on it.


2160 per eye- so a bit more than that in width… I’m thinking if you do 2x pixel density it could look pretty clean. But that’s not a whole lot of real estate… that being said, i remember when 1280x1024 was incredible and that’s the same ballpark as what you’d get.


This is not directly comparable with display resolution since actually you are looking for PPI per degree of vision to judge on clarity.


That's 2160 pixels over ~110 degrees field of view. How many degrees of your view does your monitor cover? The density comes out very different.


> So Steam + Proton works on aarch64?

CodeWeavers just announced[0] CrossOver on ARM a couple of days ago, so yes.

[0]: https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-ou...


Mainly check out the Valve-sponsored FEX project.


I'm more confused that it's running SteamOS which is supposedly Arch based, but arch doesn't officially support ARM. You have to use the ArchLinuxARM distro for that, which is less maintained. They got to be doing something off label for that.


> arch doesn't officially support ARM

Doesn't really mean much to Valve as SteamOS vendor:

- linux kernel supports aarch64 just fine

- user space supports aarach64 just as fine

- Valve provides runtime for games (be it via proton or native linux), so providing aarch64 builds is up to them anyway

The main point of ArchLinuxARM is providing compatible binaries, which isn't something hard to do in-house.


Even if they are, Valve has a long track record of contributing back to open source projects.


Proton was a community led effort years back. The guy who started that is now an employee at Valve (IIRC) working on Proton, but also getting paid :)


Arch doesn't support ARM at all. Arm is somebody else hobby project.


Arch has been working with Valve on various build system improvements for some time [0], which as I understand it are targeted at making it more feasible for them to eventually support more architectures [1]. This doesn't release for several months; I wonder if there'll be an official Arch Linux ARM by then?

[0]: https://lists.archlinux.org/archives/list/arch-dev-public@li...

[1]: https://news.ycombinator.com/item?id=41696041


You mean valve's?


isn't Steam Deck arm based?


No. It's an AMD x64 CPU married to an onboard GPU.


No, it's AMD based


When's the preorders happening?


It also looks like they've launched a new version of the Steam Controller.


I think this is a form of an announcement but without many details. I'm curious to see how well it works


I'm still finishing my first read, but I really recommend Cory Doctorow's latest book [1] "Enshittification:Why Everything Suddenly Got Worse and What To Do About It" which covers the subject of tech monopolies and much more.

Reading it I learned about the term "monopsony" which is "a market in which goods or services are offered by several sellers but there is only one buyer" which is usually conflated with monopoly.

[1] https://www.versobooks.com/products/3341-enshittification


This is really the key here. Many people are commenting their experience as a games buyers, but this article is about the developers. Monopsonies are usually linked to lower wages in labor markets. In this case lower profits for developers from selling their games.


You also do it to protect your friend and family, by for example sandboxing your contacts to prevent them from being shared with the messaging app you need to use to keep in touch with a specific group.


On that subject, there is a "Steam Automation Fest" until Jul 21 [1].

For the Zachtronics fans in the HN crowd Kaizen is out, by devs from the original team [2].

[1] https://store.steampowered.com/category/automation

[2] https://store.steampowered.com/app/2275490/Kaizen_A_Factory_...


Today I found out the Zachtronics team disbanded - a shame, although to be honest I could never really get into their games, they're not passive entertainment at all. I did enjoy printing out some of their manuals and just exploring the games that way though :)


I will probably buy it just to support “work puzzle” games, but I have to say, the trailer does not sell the mechanics.


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