It makes sense why you are feeling that reaction to the reactions to your comments and how that relates to people's mixed reactions to the author's gamedev advice... what I can't understand is the phrase "rejecting criticality, as it relates to intention."
Really? I find that it makes it so much more pleasant and easy to read. I read it much faster than I would have without bold. The author is telling you which parts of the sentence are most important, so your brain frees up that processing part where you have to figure that out.
The vast majority of my development time for any project is setting up a server, database, web framework, etc. It's a massive pain in the ass and gets in the way of what I'm actually trying to do.
Why would you ever use T | None otherwise? As far as I can see the only reason to ever use T | None is because you want to write code that does one thing if it's a None and another thing if it's a T. Having it do the other thing if that T happens to be None makes no more sense than having it do the other thing if that T happens to be 5; at best it might work by accident, more likely it will be a subtle bug.
Updating dependencies could way more easily be a breaking change than what we're discussing... And comments and documentation aren't code changes at all.
Because nothing really ever happens because of random chance. Everything has a reason, and to pretend it happened because of random chance is to say you don't care enough what the reason was to try to figure it out.
Quantum mechanics, at least, seems to indicate that certain things happen if not for "no reason" then at least not for any reason that we can discern in any sort of way.
But beyond that I think your comment misses the larger point: it's exceedingly rare for something to happen for "a reason", most things, even in a deterministic universe, happen due to the combination of multiple factors. Sometimes we can model the cause and effect in simple terms with some success, but in other situations (e.g. wheather forecasts) we deal with nonlinear and chaotic systems that we can't really predict very well.
Yes obviously everything happens for a “reason.” However I’m talking about the majority that internalizes that phrase as indicating there’s some predetermined sequence of events and stars aligning whatever.
Not the “since everything happens for a reason, let me inquire and dig deeper to figure out what was the cause” person. And my point was I’m surprised more people don’t attribute things to random chance cuz it’s an easy out. Again, not the people that actually care about finding things out, Im talking about the astrology type
Sure, cause and effect rules everything, but I suspect that most large systems are chaotic enough that any description we lay on them is just telling stories.
That's not... a good thing. Who cares about "the preservation of the species". If 7 billion people die and the remaining survivors are happier than ever, that's a huge loss IMO.
I think you need showdead on in your profile settings, go to their comment history and see all the dead comments they have? That's a sign of shadowban.
When you open squirtle's profile, there are many dead comments in a row.
It's possible they are shadowbanned and the comments that are not dead (such as the one in this thread) have been aproved manually. But in that case dang already knows.
Users can vouch dead comments from the shadowbanned if they have showdead on and sometimes they'll appear for everyone like this one did. Doesn't change the fact any new comments the shadowbanned user posts will automatically go dead. I vouch a few dead comments per week usually, and around half come back.