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Have you tried moonlight? An alternative to steam link. You can use install it on the lg tv by sideloading the app.

Alternatively, you can plug in a Raspberry Pi that runs steam link :)


My LG C2 hardware isn't powerful enough to stream higher than 60hz at 1080p, if I remember correctly. It also needs a LAN cord for consistency since the tv wifi adapter is not good. Instead I put moonlight on my steam deck and plugged that into the tv.


Oh yeah I’m aware of various “plug in a thing” options, just thinking it wild be nice to have to, particularly if a single controller paired to the TV itself could operate the outer shell as well as Xbox and steam streaming.


This has no longer been the case for C# for 10 years since the release of .NET Core and (now) .NET. The runtime is no longer bundled with the OS.

This is only true for older .NET Framework applications.


Isn’t it post installation still updated via Windows Update as they said (force end-users to update the framework)?


Only patches, it doesn't automatically install new major versions


Thanks for this post! I've wanted to create such a post for a long while but never got around to it. Yours is fantastic!


Thank you, glad you liked it!

If you have any libraries on your list that is missing on mine, let me know!


If you use windows, you can use WIN + V instead of using an editor for a copy paste buffer.

WIN + V activates clipboard history, so you can see and select things you copied previously.


And on macOS an open source Maccy app is a great clipboard manager / buffer.


This is the kind of thing I love HN for. Great tip!


TUnit isn't really a fair comparison, it's another test runner like xUnit/NUnit/MSTest, but with more focus on performance/extensibility, which it achieves by using .NET's new test platform :)


Note that AFAIK .NET's new test platform currently only available in C# Dev Kit in vscode, which has different license than "C#" extension


Some distributions have it in the standard apt repo, like Ubuntu.


A fun read, thanks!


Thanks!


This impacts me quite a bit as I use this often. I pay for Google One for the extra storage and VPN. Now the VPN is going away but my costs will stay the same.

That's absurd to me.


If this wasn't clear before, it's now clear that Google services are unreliable even if they're paid.


Windows has had `winget` as a central package manager for a while now. It works great!


I wouldn't be that enthusiastic about it. Best I can say is that it is not terrible. In simplified terms, all it does is download exe files from URL addresses that it gets from yaml metadata files, and then silently executes them; which in turn means that it leaves all of the installer's checkboxes unmodified, cluttering your desktop with icons in the process. On top of that, Windows Terminal has been failing to update on my machine as of late. I don't think this should be the standard for a first-party package manager, but I'd say it's par for the course for Microsoft.

It's also worth noting that all of Winget's code was initially taken from AppGet, without much recognition.[1] Apparently Microsoft cared just enough about that detail to mention the project they forked in passing, as part of a list of third-party package manager projects for Windows.[2] This is why, IMO, you should always first consider a copyleft license for an open source project.

[1] https://www.theverge.com/2020/5/28/21272964/microsoft-winget...

[2] https://devblogs.microsoft.com/commandline/windows-package-m...

EDIT: fixed vertical spacing.


Thanks - this is the first that I'm hearing about it, though I don't use Windows that often.

Do many third parties use it?


Mono is still used by Unity, and by .NET MAUI for their iOS and Android implementations. https://learn.microsoft.com/en-us/dotnet/maui/what-is-maui#h....

For most .NET apps you can use .NET 5/6/7/8.


Apparently .NET MAUI iOS target can run on NativeAOT[0] instead (with better performance and smaller binary size) but I'd expect it to be a bit unstable experience for now since it's very new.

[0] https://devblogs.microsoft.com/dotnet/dotnet-8-performance-i...


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