You don't seem to grasp "science" is just another word for "figuring out how the universe works".
Imagine we all lived on a smaller planet and are star was going to blow up real soon now(tm) the only way we could save ourselves from extinction would be through science.
There's no other "method" of truth seeking and technological advancement to develop technologies to become space-faring race.
We can't believe the bible to mars. A better idea may be that the human brain is flawed in ways that human beings are unaware of because they are not scientifically informed enough about their own mind and its limitations and constantly think nonsense through no fault of their own.
You don't seem to understand VALVE is an outlier because they have so much power, for the rest of the AAA game industry, dedicated servers largely have been under attack. Because client-server and drm ridden software allows them to put in game stores. They don't want people to have dedicated servers if it interferes with their microtransaction business model. AKA in game stores means further eroding software ownership.
You don't grasp the reason quake champions is a server locked game is because of gamers buying client-server coded software.
You're a corporate fanboy. You don't grasp the reason Doom 2016 and no level editor is specifically because of the last 15 years of the war on PC game ownerhsip that began with mmo's in the late 90's.
That all those "MMO/freetoplay" games on steam would have been boxed products with lan/server exe's in a former era, of the public had not taken them up to begin with, valve would have never come up with STEAM. Steam was a direct reaction to ultima online.
Valves long term plan was to remove ownership from his customers, and valve no longer needs to produce games because their long term agenda was making money, they want to be the middleman that skims money from every game sold.
Valve did so because they had steam money to rely on, they were boiling the frog slowly.
Notice what they did to TF2 and now the are making artifact (totally microtransaction based game).
Notice how all that money from Dota 2 and TF2 were the end game, you don't get that STEAM malware client, was for valve to ultimately to get to in game stores. Valve was very careful in how they manipulated you into not owning your ow games so they could shove in game stores and mtx into them.
For other games like battlefield or modern warfare, and even overwatch... the problem remains that they can shut down the game remotely, aka Overwatch is not coded in an honest way where you own the game outright, you can't use its multiplayer as a stand alone app, aka you're using stolen software that is coded in a criminally screwed up way so that Activision maintains control.
The whole goal for the game industry was in game stores and mtx in every game and to do that they need to undermine game ownership.
Fortnite, Dota 2, and league of legends would have been fully boxed product games with LAN multiplayer/dedicated servers in a past era, aka for most AAA games we no longer get server exe's and get matchamking.
Quake champions is literally a stolen quake game where you don't get to own it, quake fans wanted a quake they owned and controlled like the first 4 quakes, with QeRadiant, dedicated servers, etc.
Quake champions can only exist in a world where companies have won and games are being coded in criminally underhanded ways to deny local application game files.
Imagine we all lived on a smaller planet and are star was going to blow up real soon now(tm) the only way we could save ourselves from extinction would be through science.
There's no other "method" of truth seeking and technological advancement to develop technologies to become space-faring race.
We can't believe the bible to mars. A better idea may be that the human brain is flawed in ways that human beings are unaware of because they are not scientifically informed enough about their own mind and its limitations and constantly think nonsense through no fault of their own.