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Location: Bay Area, CA

Remote: YES

Willing to relocate: No

Technologies: iOS, Swift, Objective-C

Résumé/CV: http://linkedin.com/in/pablogom/

Email: pablo[at]shiftingmind[dot]com

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I'm an iOS engineer with 10+ years of iOS experience, the last 6 years I've been working at Meta mostly focused on the Messenger and Instagram apps. I'm interested in building delightful native iOS experiences and have experience working with a wide range of iOS APIs and apps of all sizes.


Puzzling Places for Quest is kind of like that for jigsaw puzzles: https://www.realities.io/puzzling-places


http://www.bazqux.com/ - I paid for a lifetime subscription a couple years ago and never looked back. The interface is great is both desktop and mobile, since it’s online everything is kept in sync across devices and I can configure the interface to my liking. I tried many RSS readers and nothing came close.


Same here! I use it with feedme on android. It does everything I need and I always recommend it to everyone!


Happy BazQux customer too. The creator is very responsive and fixed a bug that caused slowdowns for me in no time. Recommended.


unfortunately he hasn't been responsive to requests for accessibility improvements. I would really like to use his service, but I just can't.


Unfortunately, I don't have enough resources to optimize site for screen readers. I think that mobile/desktop apps handle accessibility better so you could use them with BazQux Reader or other service.


Me too. It is also interesting to know it is written in Haskell. One of the few real life Haskell projects.


I also love bazqux. It has everything I need and never changes.


It's only 4D. I believe they called it 5D chess because they didn't want people to interpret this as 3D chess + time. If I recall correctly, the tutorial mentions at some point that the 5th dimension is "unused".


The 5th dimension is just so tightly curled up that, after discretization, just looks like it's not present.


You. Nailed. It.


I think of the five dimensions as:

1. Horizontal within a board

2. Vertical within a board

3. Backwards and forwards along a timeline

4. Up and down across timelines

5. The timeline of how the game actually evolves, building out the tree. This is a bit of a stretch, since you can't move pieces through it in the same way as the other four.


It would have been nice if 4D only ever meant four spatial dimensions, and then we'd have (3+1)D for three spatial dimensions and a time dimension. (And (2+2)D for two spatial and two time dimensions :-))


2+2=4D could be for position and momentum in two dimensions.


My understanding is that Luigi is not in the final build of the game (which is why it was not found before). But I believe the recent leak contains the CVS repo used during development, which includes the complete change history.


A few years ago I wrote an article explaining how the chaos game works with high school level math, and a few couple of fun experiments that you can do with it. If anyone's interested you can read the article here: http://shiftingmind.com/chaosgame/


I recently worked on a production app that used Swift. It's certainly possible, but I wouldn't recommend it (yet). Writing Swift is nicer and feels much more natural than Objective-C, but the tools are not there yet.

Xcode crashes often (even more frequently than with Objective-C), the compiler will probably also crash at some point during development. Compiling Swift code is also considerably slower than compiling Objective-C code. Error messages are often cryptic and debugging compiler bugs is very time consuming.

There's also a few places in Swift where things still need some more time to settle, framework support is tricky and some very basic tasks are harder than they should be (for example, getting a substring).


Mozilla Bug Report: https://bugzilla.mozilla.org/show_bug.cgi?id=1024642

Webkit Bug Report: https://bugs.webkit.org/show_bug.cgi?id=133804

Apparently both of them are just waiting for Eric to confirm that this is OK.



The article suffers from a bit from looking at things from a strictly theoretical knowledge (i.e. the first example is not valid Swift code), but it does bring up a few interesting points.


Also check out http://iss.astroviewer.net to figure see what the ISS is currently over.


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