For sure. Nothing I do is constrained by CPU on the productivity side, so I took the upgrade cash and got a 9070xt instead; I don't play a ton of games, but ARC Raiders does look fantastic on a 1440p ultrawide.
The "pay to sell your work" model is basically what Autodesk does to provide a version of Fusion that's free/accessible to the hobby 3d printing market while still protecting their b2b revenue.
I haven't looked in a while, but I believe there's music and audio production tools with similar approaches.
More impressively, Da Vinci Resolve is actually free with no restrictions. It is a high end video editor that film makers and professional film studios use (together with hardware and some paid features) from black magic design. Incredibly impressive. Affinity Photo and PhotoPea are also now free without restrictions.
I have the Lenovo X1 and I'm very happy with it, though obviously that's in a pretty different price category than the Yoga, Surface, or Macbook Neo.
On the other hand, more money doesn't always mean better computer. I had a Dell XPS 9570 at a previous gig that had a lot of issues: coil whine, bad camera placement, terrible thermals, etc.
I've noticed recently indie (non-franchise) merchants being much more brazen about charging extra fees for accepting a credit card payment. This includes counters at my local farmer's market, two local cafes and a sushi restaurant, and my city's public electrical utility.
All of them are happy to receive cash or interac (Canadian debit infrastructure) or even e-transfers in some cases (Canadian venmo). But they'll say an extra $1-2 charge if you want to pay by credit card.
Maybe I'm just remembering badly, but I don't remember encountering this twenty years ago; back then the rules were clear that you either didn't accept credit payments, or you did and it was the same price as cash.
Because credit card companies mandated that you couldn't raise prices to pay their fees. Believe this was later outlawed in the US and perhaps elsewhere.
It was part of the Obama administration's banking reforms, if I remember correctly. It outlawed credit-card issuers' prohibition on giving cash discounts.
It also included a number of other valuable consumer protections, such as forcing card issuers to provide clear advance notice of interest-rate increases.
The financial-system reforms were some of the Obama administration's most valuable.
What are people’s general thoughts on Interac? As someone who just implemented support for it in a POS application I don’t have a high opinion of it.
You must be online [0] to process the transaction and you can’t refund/void unless the card is present. Which means if you call in later with an issue, we can’t refund you remotely, you have to come back into the store to do a refund.
[0] I know this may seem strange to some of you, but restaurants don’t always have stable internet. Most do, but there a long tail of locations with flakey or slow internet. And business owners are not always willing to pay for 5G backup.
I like it just on principle for being something the Canadian banks collaborate on without involving Visa or Mastercard, unlike in the US where debit also goes through their networks.
From the consumer side, I don't use it all that often for purchases just because I'm aware of the interchange fee tax on cash purchases so I try to maximize the value of my credit cards: 3x Avion points for grocery spend on RBC ION+, 2 Aeroplan pts/$ for dining on Amex.
As far as a requirement to be online, given the nature of debit that doesn't surprise me; the whole point relative to credit is that no one has to trust you to pay a bill later. If offline transactions were possible then it would just be a credit card by another name.
The refund thing surprises me, but I expect that has to do with preventing some fraud scenario, maybe like an inside job where an employee issues remote refunds to a confederate? Overall it seems like the design of the system is fairly conservative and that's reflected in the much lower fees; the whole point is to not have to have whole armies of people answering the phones to help grandma get back $50.
Yeah, I can understand needing to be online and I can 100% get on board with not using Visa/Mastercard. It's the in-person refunds that are annoying, just sucks for customer support "You have to come back in".
> Maybe I'm just remembering badly, but I don't remember encountering this twenty years ago; back then the rules were clear that you either didn't accept credit payments, or you did and it was the same price as cash
But before that it was commonplace to see discounts for cash, especially at gas stations. Then credit-card issuers started prohibiting it in service agreements, but that was outlawed during the Obama administration.
Small business owners ("indies") are notorious for getting hung up on fees and costs which do not matter, while ignoring important savings and revenue sources. That's why they haven't grown to be bigger.
A sensible business owner increases the base price a little to offset card fees instead of bothering customers with these details and losing sales.
Small business owners generally make themselves dependent on third party selling platforms, which they pay a 15-25% commission to, depending on sector.
That's where they get new clients, and most of the rest of their sales go to loyal repat customers who know them already.
Try to tell them how they could capture a large part of those new customers themselves by investing in their own presence - very little money in comparison - and they start complaining if they have to pay any monthly fee and complaining about card fees to receive payment.
You have to spend money to make money, and any money you spend to get out of the claws of third party platforms is usually money very well spent. But small business owners don't want to hear it.
I think credit card fees are often positioned against what businesses believe is the cost of cash, i.e. zero.
However, with cash one needs to have / has / has to pay for:
* a more complex register
* a person who takes more time to do the transaction
* someone who counts the register at the end of the day to ensure it matches
* someone who drives to the bank to deposit the money (at random times)
* additional insurance
* a bank account which probably charges for these cash services
If you don't count time, then cash is better.
And also, in Europe, if you as a business prefer cash, we all know it means that you make X, but you only report X/2.
In Europe, interchange fees are capped at 0.3%, so generally handling cards is going to work out _cheaper_ than handling cash for most retail businesses. In the US, interchange can be ten times that, so it's a slightly different situation...
I've been to several cashless cafes that just had a Square tap thingy.
That said, I expect the cost of taking cash does scale to some degree with how much of it you take. Obviously you still need a cash register, but if only 10-20% of your business is cash, maybe it only needs to be reconciled and emptied out every second or third day? And it's a faster and lower stakes process if there's less in it? Insurance is cheaper as well if the total loss is 1/10 what it would be if every dime was passing through there.
The first gulf war was 1990. The US has been at war with various factions of the Middle East more or less continuously for thirty five years. The current president specifically campaigned on no new foreign wars and repeatedly tried to bully the Nobel committee into awarding him a peace prize before accepting a second hand one from another world leader and a sham one from FIFA of all things.
What makes anyone think that this latest attack is the "end game" vs just the latest expensive chapter?
I stuck with my 13 mini for a long time, and had recently put a new iFixit battery in it too. I did finally make the jump to a Pixel 10 but sign me up with everyone else who misses reasonably-sized phones.
Not a gamedev, but I think a huge thing in a modern studio context is being able to parallelize effort. With UE5 you get authoring tools up and down the stack, so your artists and storyboarders and level designers can all start creating the world and setting up the scripted events and cinematics, even if key assets or behaviours aren't in place and are just placeholders. The developers are basically writing plugins into this system in collaboration with the design process.
Very different world from 20-30 years ago where the initial "game design" was happening in paint programs or even graph paper notebooks.
Is it significantly worse than an iPhone? I've opened up iPhones 4, 5s, 7, 8, and 13 to do home battery swaps, and none were particularly horrid, especially if you'd not passionate about trying to restore the factory water-seal adhesive on newer models.
An iPhone 13 is also a shitload of glue around the screen, though pulling apart an iPad sized device using suction cups does sound especially hair-raising.
That wouldn't be very portable. A benefit of committing to your history is that it lives with the code no matter where the code or the AI service you use goes.
That's true. I was thinking of it as being more like how LFS works since presumably the LLM contexts could be large and you wouldn't necessarily want all of them on every clone.
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