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This is great, one thing I'd like to do is map j and k to gj and gk to make it easier to move between wrapped lines. It kind of works in Wasavi but it doesn't seem to move directly above or below the previous position.


Just tested this and Vimperator does allow vi mode in text areas if control+t is pressed. It's not as slick as wasavi but it works. There's also the option of launching an external gvim window when control+i is pressed inside a textarea, which is a cool feature for more in depth editing tasks.


There's a nice python program that can turn Fountain files in to PDF, HTML or FDX files: https://github.com/vilcans/screenplain/


That one's included in the article, bottom of page 1 called "Flash forward"[0]

> someone figured out if you played the games in an odd, and very specific order, the flash memory would sort of work. So an extra leaflet was added to every box explaining how to use this "feature."

[0] http://www.gamasutra.com/view/news/249475/More_dirty_coding_...


It would be good to have a "click to unmute" option as the default for how a browser handles audio. Click to play works well for Flash plugins, it might be good for audio as well.


I wish for a time disabled extension. Basically turning the browser into an html/css based image renderer. No more animated ads, autoplay audio/video. Heaven.



Doesn't avoid animated gifs ;)


I'm sure you're joking, but here's a blast from the past (I'd forgotten about it, anyway): you can set `image.animation_mode` to `none` in Firefox for that.


I wasn't even joking, I'd really love to try purely static (beside the old guard <a> <form> elements) webpages and am delighted there's such an option, this is amazing, thanks.


I'm glad it was helpful! In case you're interested in the other hidden switches that you can toggle if you're willing to void your warranty, there's a reference at http://kb.mozillazine.org/Firefox_:_FAQs_:_About:config_Entr... . (I'm not sure how up to date it is, though.)


Never cared to search for the whole documented list of flags, usually I toy with one or two. Thanks again.


I love this ballast file idea. It reminds me of a programming story by Noel Llopis[0] where a game developer was working with a strict memory limit and placed static char buffer[1024 * 1024 * 2]; in the code as an insurance policy[1]:

[0] http://gamesfromwithin.com

[1] http://www.dodgycoder.net/2012/02/coding-tricks-of-game-deve...


Can anyone explain the significance of the @@ characters in some of the urls here? I've not seen these in urls before and wonder if there's a specific reason why they're there.

Example: http://demo.monsti.net/@@login


Not saying that is the case here, but Zope used to use @@ in the URLs for view lookup. Like in /folder/item/@@editWithFancyForms.


That's the case. Monsti is influenced by Kotti which is influenced by Plone which is based on Zope which uses @@ for "actions" (or whatever they call them). Monsti uses @@ to distinguish actions from regular URLs.


I've found http://gameprogrammingpatterns.com a big help as someone new to design patterns and game development in general.


Hey, I wrote this! :)

I wrote it specifically to deal with this exact problem.


Bob Nystrom wrote a blog post[0] about self-publishing his book, Game Programming Patterns[1]. He used Kindle Direct Publishing and compares it against sales from CreateSpace, Smashwords and iBooks.

[0] http://journal.stuffwithstuff.com/2014/11/20/how-my-book-lau...

[1] http://gameprogrammingpatterns.com


Until this is fixed, the source files for the demos are available here: https://github.com/foam-framework/foam/tree/master/demos


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