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These kind of news are for me the real news for this website instead of a new fancy tech product of Apple or similar corporation.

Sincerely a lot of thanks.


agreed...i think it's fine to keep up with what the corporate world is doing, but these projects bring me real joy

Corporate launches are predictable and polished; projects like this are the opposite

It is remembers to me to Arduino buy for Qualcomm. And it was not good news.


Sorry (maybe fall some negative karma points to me) but I tell that Penpot remembers to me to YaCy https://en.wikipedia.org/wiki/YaCy . When a project is awesome but the language made it is the worse (YaCy is made of in java, and PenPot Clojure).


Just for curiosity, what lang would you have picked for YaCy in 2003, and which one for the Penpot today?


For YaCy python. And Penpot typescript.


In Spain we have 2 last names:

- first last name from last name first of the father.

- second last name from the last name first of the mother.

And with this method we have collisions.

In Portugal the last name come from the mothers.


In Portugal you can have one or more last names, but the very last one will be from the father's side. Unless both parents have the same double-barreled name? Never seen that here.


I love this kind of free software (or open source) project.

It is a hard work for several years.

I think that the goal or finish of this work is the engine and a new (similar to old close game) set free assets (sprites, 3D models, maps, music...). And I know few projects in this point, OpenTTD and FreeDoom.

Are there more projects in this point?


I've been enjoying and contributing patches to Beyond All Reason, which traces its inspiration back to the Total Annihilation real time strategy game.

It's truly incredible what a community can achieve over the course of ~20 years of open-source contributions.


BAR is a surprisingly good game


OpenRA (Command & Conquer), CorsixTH (Theme Hospital), ET: Legacy (Wolfenstein: Enemy Territory) and FreeCiv (Civilization) are the examples I have spent the most time playing. I know there are others targeting games like Age of Empires and Heroes of Might and Magic but I haven't played them and I'm not sure if they are as mature.


VCMI (the Heroes of Might and Magic 3 one) is amazing!



There's a whole lot! Here's a list I found: https://github.com/radek-sprta/awesome-game-remakes


Widelands is based on/inspired by Settlers II.


I love this game. And I have been waiting for the Mini Motorways for years...but for now it has not Linux version.


Mini Motorways is Platinum rated on Protondb, you should be able to play the Windows version on Linux just fine: https://www.protondb.com/app/1127500


Well, it is a option, but Mini Metro was linux native....I hope that Mini Motorways the same quality.


IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)


Transport planner here. Haven't played either game, but it sounds like Motorways has an accurate model behind it. That's how the real world works, too.


c'mon man just build us one more lane, we can get you additional traffic flow next year, you know we're good for it just one more lane will fix all our the problems


Sorry I only know the spanish community. But the last years, the gamebooks (spanish) have been revival with a lot complex and interesting things.

For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html

Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri .

Or Elite like gamebooks, the book https://sites.google.com/view/spacegom/inicio .

Plus, there are other new mechanics in other gamebooks.


I have always liked gamebooks with interesting game mechanics (not so much the traditional CYOA or Fighting Fantasy) and one great source for that in the past was the annual Windhammer Prize for Short Gamebook Fiction that ran from 2008-2015. I believe all the books are still available for download. Many interesting experiments there and I really enjoyed some books (but it was a while ago and I can't name any of my favorites now).

https://www.arborell.com/windhammer_prize.html

The Lindenbaum Compatition is a newer attempt to do something similar and it has also resulted in some books that I enjoyed reading/playing several of the books from the first year (have not taken the time to look into the entries this year):

https://www.lloydofgamebooks.com/p/voting-is-open-for-202420...


I am curious about other mechanics. Can you tell us more about what kind ? Could you point us towards some resource on this ?


These books appear to make heavy/exclusive use of AI for art. Are they also written by AI?


As much as I dislike AI slop, one of the first things I did when I first saw Chat GPT was to generate some gamebooks to use as test input-data for my gamebook-generator script. Description with a graph showing one of the stories: https://intfiction.org/t/pangamebook/52856/17

It was useful for making those test gamebooks. I also thought (too much) about how it would be possible to use a LLM to generate gamebooks, but probably best to first randomly generate some kind of structure (directed graph) for the story and then make many smaller prompts to ask for the book to be written one branch at a time. However even if I ever get around to experiment with that I will certainly not release any code (or slop) because AI-generated gamebooks seems like the last thing the world needs.


I found out this morning, it's quite interesting. But I have some questions about the dot ID.

Can I use IDs in mathematical/logical operations (I've been testing and haven't been able to add two IDs together)?

Can the value be exchanged for the ID?

Well, the final question is: what is the ID for?


And dir2json?


I actually do that a lot, I often keep my data in dirs and files as a flexible universal format. And I have a few generic scripts to transform it to any format needed.


Related, there is a awesome online radio (it was born 2006) game music: https://rainwave.cc


in a similar vein, there's also Nectarine Radio for demoscene music: https://www.scenestream.net/demovibes/


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