Sorry (maybe fall some negative karma points to me) but I tell that Penpot remembers to me to YaCy https://en.wikipedia.org/wiki/YaCy . When a project is awesome but the language made it is the worse (YaCy is made of in java, and PenPot Clojure).
In Portugal you can have one or more last names, but the very last one will be from the father's side. Unless both parents have the same double-barreled name? Never seen that here.
I love this kind of free software (or open source) project.
It is a hard work for several years.
I think that the goal or finish of this work is the engine and a new (similar to old close game) set free assets (sprites, 3D models, maps, music...). And I know few projects in this point, OpenTTD and FreeDoom.
OpenRA (Command & Conquer), CorsixTH (Theme Hospital), ET: Legacy (Wolfenstein: Enemy Territory) and FreeCiv (Civilization) are the examples I have spent the most time playing. I know there are others targeting games like Age of Empires and Heroes of Might and Magic but I haven't played them and I'm not sure if they are as mature.
IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)
Transport planner here. Haven't played either game, but it sounds like Motorways has an accurate model behind it. That's how the real world works, too.
c'mon man just build us one more lane, we can get you additional traffic flow next year, you know we're good for it just one more lane will fix all our the problems
I have always liked gamebooks with interesting game mechanics (not so much the traditional CYOA or Fighting Fantasy) and one great source for that in the past was the annual Windhammer Prize for Short Gamebook Fiction that ran from 2008-2015. I believe all the books are still available for download. Many interesting experiments there and I really enjoyed some books (but it was a while ago and I can't name any of my favorites now).
The Lindenbaum Compatition is a newer attempt to do something similar and it has also resulted in some books that I enjoyed reading/playing several of the books from the first year (have not taken the time to look into the entries this year):
As much as I dislike AI slop, one of the first things I did when I first saw Chat GPT was to generate some gamebooks to use as test input-data for my gamebook-generator script. Description with a graph showing one of the stories:
https://intfiction.org/t/pangamebook/52856/17
It was useful for making those test gamebooks. I also thought (too much) about how it would be possible to use a LLM to generate gamebooks, but probably best to first randomly generate some kind of structure (directed graph) for the story and then make many smaller prompts to ask for the book to be written one branch at a time. However even if I ever get around to experiment with that I will certainly not release any code (or slop) because AI-generated gamebooks seems like the last thing the world needs.
I actually do that a lot, I often keep my data in dirs and files as a flexible universal format. And I have a few generic scripts to transform it to any format needed.
Sincerely a lot of thanks.
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