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Neither of them had ownership of the project, so neither of them were responsible for the sale or benefited from it.

They both simply dedicated a lot of time, care and skill to the project. It's really a shame to see what they spent so much time building and maintaining now being used as a platform to exploit people. I'm sure its extremely disappointing to both of them.


https://web.archive.org/web/20240229113710/https://github.co...

Is JakeChampion not the one who sold the project? His bio says he currently works at Fastly


Funnull claims that Jake Champion owned the project and transferred it to them as part of an acquisition agreement[1].

1. https://x.com/JFSIII/status/1761385341951361182


The Internet Archive shows the progression of events pretty clearly.

- In ~May 2023, the FT transferred it to Jake Champion: https://web.archive.org/web/20230505112634/https://polyfill....

- In mid-Oct, the site stated it was "Proudly sponsored by Fastly": https://web.archive.org/web/20231011015804/https://polyfill....

- In November 2023, this was dropped: https://web.archive.org/web/20231101040617/https://polyfill....

- In December 2023, JakeChampion made a sequence of edits removing his name from the repo and pointing to "Polyfill.io maintainers": https://github.com/polyfillpolyfill/polyfill-service/commit/... https://github.com/polyfillpolyfill/polyfill-service/commit/...

- In mid-February 2024, the polyfillpolyfill account was created on Github, and took ownership over the repo.

So I think sometime between October 2023 and February 2024, JakeChampion decided to sell the site to Funnull. I think the evidence is consistent with him having made a decision to sell the site to _somebody_ in December 2023, and the deal with Funnull closing sometime early February 2024.


With the more recent host bindings proposal[1], direct DOM access was decoupled from GC. This is expected to move much more quickly.

[1] https://github.com/WebAssembly/host-bindings/blob/master/pro...


The prioritization parts of Quantum DOM have landed. There is some work around preemption that still needs to happen. We should have a post talking about this coming out in the next few weeks.


I tried Android Nightly but there are still 2 small yet noticeable things Mozilla should improve (which are not at all linked to the page rendering in itself) - when it's done, it could really rival Chromium-based browsers:

- when you swipe fast, the page only scrolls by like 30%, instead of scrolling by 200% like in Chromium browsers. Basically it's impossible to quickly scroll a long page on Firefox (maybe it's configurable somehow in about:config?)

- when you long-press a link, it takes like 2-3 seconds for the menu to open. As I "open in new tab" by default, this quickly adds up.


No, I created Code Cartoons in my spare time. After I worked at Mozilla for a while, I pitched the idea of me making Code Cartoons explaining the things we were developing in Emerging Technologies. My (current) boss was super into the idea.

I talked more about this on a recently recorded Hanselminutes podcast. It should come out soon.


I loved your crash course in memory management. It had a real Randall Munroe vibe to it. Please keep up the good work.


That's a great idea, blog posts are usually too dry and we try to spice them up with photos and related media, but they're usually only tangentially related. Having the ability to draw something specific to the post really makes it more enjoyable to read.


your cartoon explanations are wonderful :)

By the way, what program are you using to make your art?


Thank you :) I use Photoshop on a Wacom Cintiq.


Nice!

Did you also do the React Fiber cartoons?


Yes, that was me :) I've created a lot of cartoons around things in the React ecosystem. I've also done cartoons on WebAssembly and SharedArrayBuffer/Atomics.


Cool. I had the feeling they looked similar, but I didn't think someone who does this whole low-level stuff AND works for Mozilla would also like React, which got much hate from non-FB employees lately :D


The one on WebAssembly was also very informative, thanks!


I knew it!


This is kind of inspiring, I tend to doodle bits down on paper, and putting diagrams like this into posts seems like a great idea.


Which tools do you use to make the drawings? Just a tablet?


What font did you use for this? To me it looked like Comic Sans, but I guess the reaction would be different if it was the case...


I created my own font based on my handwriting. It's called codecartoons. I also have a more Marker Felt-ish one called Clarker Felt.


A tool called Emscripten provides a runtime environment. You can include things from that, like a virtual filesystem. That said, a lot of WebAssembly code doesn't have a dependency on file APIs. For example, you can check out the web-dsp project: https://github.com/shamadee/web-dsp

If you're looking for an intro, I wrote a series of posts on WebAssembly (there are 5 links at the bottom of this intro): https://hacks.mozilla.org/2017/02/a-cartoon-intro-to-webasse...


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